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Freedoom 0.11.1

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@chungy chungy released this 22 Feb 03:23
· 1343 commits to master since this release
v0.11.1

We've had quite a good reception for 0.11 and are thankful to everyone sending feedback, both praise and criticism, we use it all for improving Freedoom further! This point release repairs a few deficiencies found in the 0.11 release, and adds new resources.

  • 1% armor bonus pickups are recolored from red to green. They were
    too easily confused for health pickups.
  • New TNT: Evilution-compatible textures.
  • New pain bringer and pain lord sprites, replacing old concept
    art-derived ones.
  • A few map errors are fixed, including misaligned textures,
    leftover Boom specials, and it should no longer be possible to get
    stuck between a rock and a tree in Phase 1 C1M1.
  • Brand new Phase 1 C3M1, replacing an old Doom-inspired
    level.
  • Widescreen statusbar for ZDoom was removed. This created
    incompatibility with some mods, and mod compatibility is prefered
    over visual enhancements.
  • Fixed intermission text after using the secret exit in Phase 2
    MAP31, where obituary texts were incorrectly displayed instead.
  • More new music tracks, providing better vanilla compatibility.

This is an old release, it is kept here for historical purposes and not recommended as the primary version.