Freedoom 0.11.1
We've had quite a good reception for 0.11 and are thankful to everyone sending feedback, both praise and criticism, we use it all for improving Freedoom further! This point release repairs a few deficiencies found in the 0.11 release, and adds new resources.
- 1% armor bonus pickups are recolored from red to green. They were
too easily confused for health pickups. - New TNT: Evilution-compatible textures.
- New pain bringer and pain lord sprites, replacing old concept
art-derived ones. - A few map errors are fixed, including misaligned textures,
leftover Boom specials, and it should no longer be possible to get
stuck between a rock and a tree in Phase 1 C1M1. - Brand new Phase 1 C3M1, replacing an old Doom-inspired
level. - Widescreen statusbar for ZDoom was removed. This created
incompatibility with some mods, and mod compatibility is prefered
over visual enhancements. - Fixed intermission text after using the secret exit in Phase 2
MAP31, where obituary texts were incorrectly displayed instead. - More new music tracks, providing better vanilla compatibility.
This is an old release, it is kept here for historical purposes and not recommended as the primary version.