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FreeDM overhaul by Xindage. #720

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@Xindage Xindage commented Feb 21, 2021

All edits are based on the suggestion made by Decay on Freedoom forum.
Please read dm_changelog.txt for details.

Do not merge yet. This PR was made for testing purpose.

All edits are based on the suggestion made by Decay on Freedoom forum.
Please read dm_changelog.txt for details.
@AXDOOMER
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AXDOOMER commented Feb 21, 2021

Looks like they restored Map08 to an older version. Players wouldn't like it because it removes weapons from under the deathmatch spawns (so that you don't only battle with a pistol), it removes extra ammo and it adds a berserk pack in the middle of the way that players would hate because they would pick it up accidentally in a middle of a fight. The stairs are also smaller so players would also get stuck more. There is not documented change in dm_changelog.txt so I don't know if anything else changed. I don't know if anyone preferred this older version.

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Xindage commented Feb 21, 2021

Ok, reverted to master.

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Xindage commented Feb 25, 2021

If you want to test this branch without having to compile yourself, there's a wad having all the freedm maps included.

freedm_devpack_v3.wad.zip
Feedback is appreciated, and remember it's fully playable but wip.

…ocumented in the main changelog.)

dm01 - Corrected the alignment in the exit room.
dm04 – Removed some unused linedefs.
dm07 - Corrected the alignment in the exit room.
dm09 - Corrected the alignment in the exit room.
dm11 - Reworked most of the south side of map and added an invisibility sphere.
dm14 - Retextured the exit to match the theme and added a chainsaw there.
dm27 - Corrected the alignment in the exit room and added missing chainsaw.
- Dm01 got a big change this map, reforcing the theme and balancing the overall gameplay of the map.
- Dm14 got changes on layout to be more deathmatch friedly, and some fixes as well.
Removed the east side of the map.
@selliott512
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I don't know if we're going to apply this is not, but it's currently conflicted, probably mostly due to the Eureka cleanup I did. If we pursue this it would probably be easier for me to reapply the Euerka changes that for you to reapply whatever you did, so just let me know if that happens.

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The again, if we're not going to do this should we close it?

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Xindage commented Apr 2, 2023

that is progamed to be merged after release.

@mc776 mc776 added the levels label Jul 4, 2023
@mc776 mc776 added the freedm label Jul 12, 2023
@mc776 mc776 added the deferred label Dec 11, 2023
@mc776 mc776 removed the deferred label Jan 30, 2024
@Xindage
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Xindage commented Jan 30, 2024

as soon i be free i'll start progressing on it again (maybe in 1 month, more or less)

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Xindage commented Feb 23, 2024

i think i should start doing some progress on the maps that are already ready to go and push them, i'll be closing this PR branch and i'll open another later, since i dont want to deal with these conflicts.

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5 participants