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Wip Rework of map22. #1309
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Wip Rework of map22. #1309
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One of my complaints about that map has been it's way too ridiculously hard at the start... then again, my main problem is the lack of weapons and ammo (at least before the changes I had introduced but even those were fairly conservative) |
On another note, if the result is going to be significantly different from the original Remanasu, can we bring back the name Lava Canyon? |
ok but now that I look at that I gotta say whoever got the idea to add that lava aesthetic was a genius... |
Pretty sure it was Boris Iwanski himself - the creator of the map - who did this. |
Now I made the ammo tight again in singleplayer, but you're granted a rockets and berserk (secret) early on the map so it may be not an issue in long term, after that near yellow youll have backpack and then you gain acess to the plasma where the red key is, so you'll have weapons to choose. |
> All areas are tweaked. > Cyberdemon fight is back and harder. > Several multiplayer monsters added. > More ammo is present. > Archviles are more common in hard. > Can be played from the start to the end of the level.
@mc776 i would like you to review my newest changes so far, the map is still now a beta, can be played from the start to the end, but there's a area near yellow key that it not done and its blocked, still you can progress, tell me what you think of this version of the map so far. |
Some very initial impressions, haven't completed and haven't tried without god mode yet:
So basically: I'm really not liking these changes. Most of them seem to be aimed at making the map harder, but not in a natural way but in a tiring slaughtermappy way + everything is more cramped + I'm way more frustrated at not being able to find anything, and the aesthetic changes are utterly inexplicable, some of them to the point of being actual major regressions in signposting (while adding new problems with signposting and steadfastly not fixing any of the existing signposting problems it didn't actively make worse). Honestly this map was already stressful and way too long and complicated before and this is making that so much worse... |
That all said: Remanasu is one of my least favourite maps in FD to begin with, and I feel that a lot of these changes really enhance what I hate about it. If someone who's a huge fan of Remanasu likes these changes they may have something going for their opinion... |
Now re-reading the OP and realizing that a good deal of what I'm reacting to is intentional. For what it's worth, this is going in the exact opposite direction of #1289, which together is going to make FD a lot more inconsistent in its difficulty scaling. |
For what it's worth, an extended remix of this map could work as a neat Freedoom-based project, I'm just concerned the extension as part of the main Freedoom IWAD is going to bring back a lot of what people were complaining about in the difficulty balance of a lot of levels. |
Being honest, your commentary hit me like a brick, and I haven't been in the mood these past few months. I was almost giving up on this, but... okay, let me read that again and try to process it in a more mature way.
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To be blunt, my biggest problem with Remanasu is that it's incredibly long, meandering and confusing and complicated and tedious, and a major effort to make it even more so - in such a way that major progression points have to be obfuscated to prevent rendering errors cause by all the complication - isn't going to get an approval from me. |
I've been working on this map slowly and i'm looking for feedbacks about the actual map22 and my wip rework attempt.
Please i want to finish this rework by myself so, only feedbacks for now.
Changes:
The difficult was increased a little early on.
Some new areas keeping the thematic of the map.
Additional enemies on coop on all skills.
Reduced some more the amount of linedefs in the main area of outside.
Reinforced the theme of the map.
Lava does more damage.
Secrets gives better loot.
Good weapons are introduced early.
There is no way to do skips by using jump.
Todo
Create an additional area near the yellow key, this place is not done yet.
finish the area where you release the revenants swarm and the room after you get teleported.