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LDTGaffer

My gaffer toolset, presets, and configs.

Requires Gaffer 0.58.1.0

All tools presented here are based solely on examples shared on the Gaffer community mailing list

Folders and Variables

  • Custom Variables LDT resources
  • Bookmarks LDT folders

LDT Menu

  • Export Extension
  • Node Annotations
  • register includeInNavigationMenu

Node Defaults nodeGadget:color

Same as Gaffer Defaults, but paler colours easier on the eye. Except lights (yellow color), and filters (similar color to the Filter plugs colors).

EZSurfacing Tools

Viewer:

SceneView:Phong, graph Editor Phong, and Diagnostics 2k/4k textures

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Phong courtesy of Irene Hernández.
Cs and transparency plugs.

ShaderView:Shader Balls and

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Arnold Outputs

  • Lightgroup_[a-g]
  • Lightgroups_denoise[a-g] with optix filter.

NameSwitch and Spreadsheet Presets

${sequence}/${shot}/${layer}
${sequence}/${shot}
${sequence}
${shot}/${layer}
${shot}
${layer}

Node Defaults EditScopes

  • IncludeInNavigationMenu:
    • GafferArnold.ArnoldLight
    • GafferScene.ShaderTweaks
    • GafferScene.StandardOptions
    • GafferArnold.ArnoldOptions
    • GafferScene.StandardAttributes
    • GafferArnold.ArnoldAttributes
    • And some LDTNodes

EZSurfacing Tools

Scene Inspector registerShaderParameter

  • aiStandardVolume: density, scatter_anisotropy, transparent_depth
  • aiLights: all contributions

EZSurfacing Tools

Boxes 3d

LightCreator

EZSurfacing Tools

Attribute Sets

Give it an attribute name and a scene:path, and will create a Set per unique attribute value containing the geometry.

EZSurfacing Tools

LDTRenderLayer

EZSurfacing Tools

contextEnabled Editscope and Box

Contents will only be enabled when in the given context. Both Editscope and Box based. The EditScope based contains Edit TweaksNodes ready to use.

EZSurfacing Tools

LightsMuteSolo

Mutes/Solo lights, using intensity or prune.

EZSurfacing Tools

Center To Origin

Centers the given objects to the origin.

EZSurfacing Tools

UvSizeMultipler

Scales the objects UVs. Useful for the ShaderBall scene, where you want to scale the uvs for visualization instead of modifying the material tiling.

Inspection Camera

Inspection camera drop in.

EZSurfacing Tools

Boxes 2d

ShowMetadata

Search metadata keys with partial matching, and overlays on the image. For ie: /stats/geo will display all /arnold/stats/geo..., samples will display all keys that contain the word samples. Leave a blank field, and it will display all available keywords
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Misc

  • Gaffer Cache MemoryLimit

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