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A simple script to hook to the games' WebSocket connection an broadcasts the received messages in custom events

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RoA-WSHookUp

A simple script to hook to the games' WebSocket connection an broadcasts the received messages in custom events

Changelog

2017-06-12 13:36 - v0.3

  • added roa-ws:page:* events

2017-05-30 11:28 - v0.2

  • initial version

About

Available events

Pick one speciffic to listen to from the list below. All are prepended with roa-ws:

  • battle
  • harvest
  • craft
  • carve
  • gamestats
  • mychans
  • motd
  • login_info
  • message
  • notification
  • page - the roa-ws:page event is still broadcasted, following are additional events for if you'd want to monitor only a speciffic page:
    • page:updates
    • page:town
    • page:town_battlegrounds
    • page:house
    • page:house_room
    • page:house_room_item - data.item contains info about a given room
    • page:clans
    • page:clan_members
    • page:clan_treasury - Funds
    • page:clan_buildings
    • page:training
    • page:boosts
    • page:quests
    • page:inventory_items - Same for Weapon and Armor, the data.item_type tells you which .. weapons / armor
    • page:inventory_tools
    • page:inventory_gems
    • page:inventory_accessories
    • page:inventory_ingredients
    • page:inventory_consumables
    • page:settings_milestones - for all Milestones, data.milestone_type tells you which page .. PREMIUM / FAME / LEVEL / [TS type]_LEVEL etc. and PROGRESS_CHECK for an overview

^ These are just examples and, while an extensive list, there are more. Inspect the websocket frames to find more.

Note: "general" include events that do not have a type, if there are any.

Example code

From your userscript you can listen to these custom events with the following examples

// to listen to battle updates use
$(document).on("roa-ws:battle", function(e, data){
    console.log(data); // data has parsed JSON data from the WebSocket event
});

// to listen to TS updates use
$(document).on("roa-ws:harvest", function(e, data){
    console.log(data); // data has parsed JSON data from the WebSocket event
});

// crafting updates
$(document).on("roa-ws:craft", function(e, data){
    console.log(data); // data has parsed JSON data from the WebSocket event
});

// chat messages
$(document).on("roa-ws:message", function(e, data){
    console.log(data); // data has parsed JSON data from the WebSocket event
});

// Crystal Shop popup window
$(document).on("roa-ws:page:boosts", function(e, data){
    console.log(data); // data has parsed JSON data from the WebSocket event
});

// or monitor them all - for fun ?
$(document).on("roa-ws:all", function(e, data){
    console.log(data); // this is the raw data received from websocket (usually a JSON encoded string)
});

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A simple script to hook to the games' WebSocket connection an broadcasts the received messages in custom events

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