Skip to content

eastriverlee/l-system

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

l-system

about

procedurally generated tree

this is a proof of concept of l-system tree/plant generator or a growth simulator using lineRenderer of unity engine.
video demonstration

how to run (in unity)

  1. copy scripts to your projects.
  2. add a + > Empty gameObject of any name with Lsystem.cs script attached.
  3. make a prefab of + > Effects > line.
  4. adjust end cap vertices of the prefab if you wish.
  5. attach Twig.cs script to the prefab.
  6. set Branch parameter of the first added gameObject as the prefab.
  7. BUILD && RUN.

About

a simple l-system tree/plant generator or a growth simulator made for unity

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages