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Releases: divVerent/aaaaxy

Release v1.5.139

03 Jun 14:22
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Changes since v1.5.129:

  • Engine: add more profiles.
  • Modules: bump github.com/hajimehoshi/ebiten/v2 from 2.7.3 to 2.7.4
  • Translation: minor updates to Chinese (Traditional).

Release v1.5.129

01 May 19:01
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Changes since v1.5.54:

  • Engine: module updates.
  • Engine: update to Ebitengine 2.7.2.
  • Engine: update to Go 1.21. This drops support for Windows below 10 and macOS below Catalina.
  • Languages: add Chinese (Traditional).

Release v1.5.54

08 Apr 15:08
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Changes since v1.5.42:

  • Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7.
  • Engine: upgrade Ebitengine to 2.6.7. Next version of AAAAXY will move to Ebitengine 2.7.0.
  • Level: fix a broken left/right reference.

Release v1.5.42

04 Mar 12:34
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Changes since v1.5.23:

  • Engine: do not activate questionblocks when hitting them just by rising up
    on a platform. Matches Mario rules.
  • Engine: minor module update.
  • Level: minor visual improvement to Little & Big Platforms.
  • Menu: fix crash in savestates menu when cheats are enabled.
  • Menu: show the score for questionblocks a bit simpler. Now always 3 digits.
  • Translations: add Japanese; thank you, Konishi Hiroto!

Release v1.5.23

26 Feb 16:21
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Changes since v1.5.6:

  • Engine: update modules.
  • Game: slightly improve one easter egg.
  • Menu: better score for qblocks.

Release v1.5.6

19 Feb 22:25
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Changes since v1.4.160:

  • Engine: add support for "language packs" - .po files placed right next to
    the game executable.
  • Engine: update dependencies.
  • Level: add a very obscure easter egg (not required for any run).
  • Level: minor change to the "Dopefish Lives" section (improves flow, but may
    break existing TAS runs for 100%, but same times definitely are achievable).
  • Menu: show something about the number of question blocks hit.
  • Translations: add Arabic and Arabic (Egypt). Thank you,
    Mo'taz Elhag (معتز الحاج)!

Release v1.4.160

29 Jan 16:20
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Changes since v1.4.137:

  • Engine: module update.
  • Engine: when the configured language is Chinese, use vertical text instead
    of rotated text.
  • Map: make sure the keys on Shepard Tone read in order of increasing pitch.

Release v1.4.137

06 Jan 13:35
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Changes since v1.4.119:

  • Engine: move to Ebitengine v2.6.2. Thus, on Linux it now requires OpenGL 3.2.
  • HTML5: fix savegame handling.
  • Menu: highlight the finishing point on the map too.

Release v1.4.119

11 Dec 17:38
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Changes since v1.4.101:

  • Announcement: this is the last version using Ebitengine 2.5. Next
    release will use Ebitengine 2.6 and drop support for OpenGL 2 graphics
    chips. To keep running on OpenGL 2 only devices, either enable software
    rendering or stay on this release.
  • Engine: minor module updates.
  • Translations: minor updates.

Release v1.4.101

13 Nov 13:02
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Changes since v1.4.72:

  • Engine: minor module updates.
  • Game: new translations: Belarusian (in Cyrillic and Łacinka).
  • Mobile: reduce min Android version to 6.0 as it got confirmed running well enough on a Xiaomi Redmi 4 Prime.