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0.2.7 - Public Release

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@cochrane cochrane released this 24 Apr 19:11

New features:

  • Optional items are fully supported.
  • Bones with altered values are now shown in bold.
  • The file for the selected model can be shown in the Finder.
  • Reset bone and all its children to default values, useful e.g. when you want to undo something you tried with a strand of hair.
  • Allow adding models to a scene by dragging and dropping them on to the render or document window.
  • Allow adding images as a posable plane to scenes (also per drag and drop).
  • Allow adding OBJ files with no materials

Bugfixes and support for models:

  • Supports .mesh.ascii files that have fewer than four weights/indices per bone
  • Supports files that specify fewer textures than needed.
  • Better support for files that specify all textures but don't actually include them.
  • Support files that use DDS files in ARGB and ABGR format.
  • Viewport was set incorrectly after exporting image on retina displays.
  • Accessory views for "file export" will show up again.
  • Disabled meshes will stay gone correctly.
  • Fixed several issues related to state changes when textures are changed or the skeleton view is turned on or off.
  • Fixed bone UI not properly updating when resetting bones or changing their values through undo/redo.
  • Fixed wrong vertex colors for OBJ files that have them.
  • Fixed metallic shader not working properly.
  • A few others that weren't big enough to mention here.