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This repository has been archived by the owner on Dec 12, 2022. It is now read-only.

cam900/vgsound_emu

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vgsound_emu V2

Video game sound chip emulation cores. useful for emulators, chiptune trackers, or players.

Important

This repository is archived purpose only, and with receiving critical updates only, you can get the latest updates in here.

License is now changed to zlib license in vgsound_emu V2, now you must notify your all modifications.

but vgsound_emu V1 (pre-V2) is still exists, and it's still distributed under BSD-3-Clause license.(details)

V2 revision changes

formatting codes with clang-format, Encapsulation for Maintenance, Fix GCC 12, Change license to zlib license for notify modifications in derived works from this cores.

License

This software is distributed under zlib License, unlike vgsound_emu V1(standard BSD-3-Clause license(details)). You must notify your modifications at all files you have modified!

See here for details.

Folders

  • src: source codes for emulation cores
    • core: core files used in most of emulation cores
      • vox: Dialogic ADPCM core
    • es550x: Ensoniq ES5504, ES5505, ES5506 PCM sound chip families, 25/32 voices with 16/4 stereo/6 stereo output channels
    • k005289: Konami K005289, 2 Wavetable channels (or it's Timer/Address generators...?)
    • k007232: Konami K007232, 2 PCM channels
    • k053260: Konami K053260, 4 PCM or ADPCM channels with CPU to CPU communication feature
    • msm6295: OKI MSM6295, 4 ADPCM channels
    • n163: Namco 163, NES Mapper with up to 8 Wavetable channels
    • scc: Konami SCC, MSX Mappers with 5 Wavetable channels
    • vrcvi: Konami VRC VI, NES Mapper with 2 Pulse channels and 1 Sawtooth channel
    • x1_010: Seta/Allumer X1-010, 16 Wavetable/PCM channels
    • template: Template for sound emulation core

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Video game sound chip emulation cores

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