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Addressing one way llt engagements #2897

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drivver44
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this is a test run to see how viable one of the aimposition rework standardization rulesets works assuming this has minor unknown consiquences that are not given to zecrus i would consider this a minor success if the change proves to be competantly good this change is to be kept however if the change is neutral or negative its to be reverted by may 15th 2024

Work done

moved the midpositions of the llts to by aligned with the weapon mount
changed
image

current
image

Addresses Issue(s)

if an llt is placed significantly below and near max range to another
the llt can and will kill the apposing llt
while said apposing llt cannot engage the other llt

this is a test run to see how viable one of the aimposition rework standardization rulesets works
assuming this has minor unknown consiquences that are not given to zecrus i would consider this a minor success
if the change proves to be competantly good this change is to be kept
however if the change is neutral or negative its to be reverted by may 15th 2024
@drivver44 drivver44 marked this pull request as draft May 1, 2024 08:46
@drivver44
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considering the full consiquences of the change
i do not want this pr merged unless im actually up and able to respond to any issues
its a bit more than anticipated

@Ruwetuin
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Ruwetuin commented May 2, 2024

did the selection box also change due to unit radius midpoint being higher up?

@Beherith
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Beherith commented May 3, 2024

So the problem being solved is low ground range advantage?

@drivver44
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did the selection box also change due to unit radius midpoint being higher up?

Yes on box selection as we use midposition for that
On mouse over it shouldn’t be as the hitbox is used for mouse over selection

@drivver44
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So the problem being solved is low ground range advantage?

That’s one of the problems
On certain maps there are spots where llt can fire at another llt and cannot be seen
There was one known case to me on dsdr 4.0 on the north center hill where such a case occured
Core llt did it best vs arm llt as the core llt is shorter than arms
By about 7 Elmos
I cannot emphasis enough that this is truely a test

Unfortunately with how old the relevant bug report replays are
I cannot bring them here as refference
I would have to scour the discord for those replays

I’ll lastly note that I don’t trust these changes to be overall better for the game

@drivver44
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Apologies I should clarify
The one way llt engagements that occur I can probably find some replays of that
The ones where an llt cannot be phically seen however I doubt I can easily find those in the next two days

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3 participants