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Mission API #2809
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Mission API #2809
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- Removed all allocations and string concatenation made in widget:DrawScreen, the messages never change after game start so this was unnecessary - Moved scaling calculations from widget:DrawScreen to widget:ViewResize. This is the only time the size will change Reduced runtime allocation to 0, from ~1500 kB/s, and reduced usage by ~1%
- Fixed styling - Blink was repeatedly reformatting string each frame unnecessarily
- spawnUnits and despawnUnits now handle quanitity
- Added validation checking for unit, unitDef, vec3 and direction parameter types - Added actions_defs.lua for storing parameter enums
- TrackedUnits is now always an array to simplify implementations, and allow single units to be added to a tracked name
Implemented UnitExists, UnitNotExists, UnitKilled, UnitCaptured, UnitEnteredLocation, ConstructionStarted and Construction Finished triggers Implemented Custom action
Mission API dev work from @Psyborg8's fork.
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Work done
@Psyborg8's work done on the mission API:
Test steps
api_missions
singleplayer/test_mission.lua
are hit