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Taychon laser weapon for Citadel (Armada antinuke) #2787
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Taychon laser weapon for Citadel (Armada antinuke) #2787
yozozchomutova
wants to merge
43
commits into
beyond-all-reason:master
from
yozozchomutova:arm_an_laser
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This reverts commit 0687158.
+Repaired 3D model and improved effects
Pure headache to write these scripts tbh
# Conflicts: # common/numberfunctions.lua
# Conflicts: # modoptions.lua
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Week ago, I've made suggestion about turning Citadel into laser antinuke weapon. I think that system suits more for armada. People liked it aswell, so I tried to make one, while trying to keep the same balance between Arm & Cor antinukes.
̶A̶l̶s̶o̶ ̶s̶l̶i̶g̶h̶t̶ ̶m̶o̶d̶i̶f̶i̶c̶a̶t̶i̶o̶n̶ ̶i̶n̶ ̶s̶p̶r̶i̶n̶g̶ ̶e̶n̶g̶i̶n̶e̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶n̶e̶e̶d̶e̶d̶.̶ Made new gadget instead,
Moved to Release Candidate Units (RCU)
-All interceptors/antinukes have temporary customparam "interceptorgadget", with default value "0". When RCU is enabled, it sets to "1" to all antinukes. This customparam is used in
unit_intercept_controller.lua
infunction gadget:AllowWeaponInterceptTarget
. Works as enable/disable for gadget integration. (So with "0", antinukes won't be influenced by this gadget in normal games)How it differs from Cortex antinuke:
-Players have to now carefully decide about Citadel placement. Because It's laser weapon targeting nukes directly from ground, Citadel cannot stand behind mountains or buildings, that would block laser ray.
For that reason, it would be nice to suggest some small benefit/buff for Citadel.
Gadget
unit_intercept_controller.lua
-Gadget for more detailed controlling of interceptors. All Cortex+Armada antinukes are controlled by this gadget. This gadget was necessary for making BeamLaser interceptor to work. In future there can be more types of interceptors implemented. (Legion railgun antinuke for example...)
Work done
Testing
Spent some time testing and trying to make them behave as they are right now. Getting completely same numbers as before is not really possible, because their behaviour is always different on each send of nukes.
Arm/Cor silos were slightly changed aswell (helped with balancing)
/give armamd
+/give armsilo 1
= fun/give corfmd
in case, if you want to test cortex antinukeScreenshots: