Senior Graphics & Engine Programmer.
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Netease
- Guangzhou, P.R.China
- https://atyuwen.github.io/
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normal_encoding
normal_encoding PublicEncoding float3 normal vectors to uint16 by using optimized sperical coords together with alias method.
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hlsl_live_coding
hlsl_live_coding PublicMy live coding tool for HLSL, inspired by ShaderToy.
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