v1.3.x
No due date
6% complete
Two main objectives:
- Tilemap: Edit tiles from the same sprite editor. We should be able to create a specific layout of images on the screen and edit them as one whole image.
- Automation: Handle a group of sprites related to your game and create tasks/macros related to them. You should be able to create macros and run them automatically after some specific…
Two main objectives:
- Tilemap: Edit tiles from the same sprite editor. We should be able to create a specific layout of images on the screen and edit them as one whole image.
- Automation: Handle a group of sprites related to your game and create tasks/macros related to them. You should be able to create macros and run them automatically after some specific event or run them as a batch operation. Example: auto-export images to other sizes (x2, x4, etc.) or to sprite sheets when you save a .aseprite file.