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Danger is near (play to earn game, gamefi on near chain testnet) - user play as a fireknight in a PIXELVERSE world who go to forest and kill monster. User can earn $DANGER token and score to compete with others user.

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Danger is near

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📄 Overview

Danger is near (play to earn game, gamefi) - user play as a fireknight who go to forest and kill monster. User can earn $DANGER token and score to compete with others user.

  • The contract code lives in the /assembly folder.
  • The game made by phaser framework

Both contract and client-side code will auto-reload as you change source files. The contract get/save user score & using OpenBlimp library to implementation of the NEAR Fungible Token Standard, consisting of:

The demo from challenge Dacade courses "NEAR Development 101": [https://dacade.org/communities/near/courses/near-101/]

And from "learnear.club" in order to get "NEAR Certified Developer" [https://learnnear.club/?mref=anhnt4288.near%40learnnear.club]

Technology stack

  • Next.js
  • Near SDK
  • OpenBlimp
  • ChakraUI
  • Phaser

Screenshots

  • Home Page Home Page Home Page
  • Game play Game Play
  • User Vault User Vault
  • Wallet Token Wallet Token
  • Leaderboard Leaderboard
  • GameplayOverview Gameplay Overview

Installing

To run this project locally:

  1. Prerequisites: Make sure you have Node.js ≥ 12 installed (https://nodejs.org), then use it to install [yarn]: npm install --global yarn (or just npm i -g yarn)
  2. Run the local development server: yarn && yarn dev (see package.json for a full list of scripts you can run with yarn)

Now you'll have a local development environment backed by the NEAR TestNet! Running yarn start will tell you the URL you can visit in your browser to see the app.

Build and deploy your contract

  1. Build the smart contract: yarn build:contract
  2. Deploy the smart contract near deploy --acountId=<testnet account near> --wasmFile=out/main.wasm
  3. (Optional) In the assembly/index.ts file, you can modify the function ft_initialize` to replace the stub parameters with your own parameters.
  4. Use near-cli to initialize your fungible token near call <Your Contract Account> ft_initialize --account-id <Your Near Test Account Id> (In the scripts folder you can find some files with a lot of useful commands.)
  5. Mint some token in your address: near call $CONTRACT ft_mint '{"account":$ID_ACCOUNT,"amount":"100"}' --account-id $ID_ACCOUNT
  6. Launch your Near wallet and begin interacting with your new token.
  7. Set contract name in code Modify the line in src/config.js that sets the account name of the contract. Set it to the account id you used above. const CONTRACT_NAME = process.env.CONTRACT_NAME || 'your-contract-here!'
  8. Testing contract: yarn test

⚒️ Game Built With Phaser 3

🕹️ Phaser 3

📝 Game Instructions

For the fire knight to be able to survive you need to dodge obstacles and kills monsters.

To Jump over obstacles you can use these following keys

    ⌨️ 'W' or 'SPACEBAR'

To Attack monsters you can use these following keys

    ⌨️ 'A' or  🖱️ 'LEFT MOUSE BUTTON'

To Drop faster (like Subway Surfer) you can use these following keys

    ⌨️ 'S' or  🖱️ 'RIGHT MOUSE BUTTON'

📜 Game Assets

Background Art

Forest Lite Pixel Art Tileset

Background

Character Art

Elemental Fire Knight

Elemental Fire Knight

Attack

player_jump

Death

Enemy Art

Bringer Of Death

Idle

Walk

Attack

Death

Sound Effects

Super Dialogue Audio Pack (death) by Dillon Becker. This work is licensed under CC BY 4.0

5exuIn


Game Over SFX obtained from Zapsplat

Music

Intro: VGMA Challenge (July 12th Challenge) by Abstraction

Game: A Mystical Journey by FATAL EXIT. Licensed under CC BY 4.0.

Ending: III. Finale: Slowly by Dee Yan-Key. This work is licensed under CC BY-NC-SA 4.0

Font

Arcadia by Alex Wan. This work is licensed under CC BY 4.0

LKtY+p

About

Danger is near (play to earn game, gamefi on near chain testnet) - user play as a fireknight in a PIXELVERSE world who go to forest and kill monster. User can earn $DANGER token and score to compete with others user.

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