Skip to content

A C#/.NET library for handling game assets of Star Wars Episode 1 Racer.

License

Notifications You must be signed in to change notification settings

akopetsch/swe1r-assets

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

swe1r-assets

NuGet

A C#/.NET library for handling game assets of Star Wars Episode 1 Racer.

Notably, this libary is used by swe1r-assets-unity.

demo.mp4

Imported OBJ model is by Leadphalanx.

Overview

SWE1R.Assets.Blocks allows you to deserialize, modify, and serialize block file assets from the game. It supports bit-perfect reserialization, ensuring that if no changes are made to the deserialized object graph, the output binary data will be identical to the input data. This allows for precise modifications where only the intended bytes are altered.

Features

  • Deserialize: Convert binary block file assets into an object graph for easy manipulation.
  • Modify: Make changes to the deserialized objects as needed.
  • Serialize: Convert the modified object graph back into binary form with bit-perfect accuracy.

The library currently supports the following asset files:

  • out_modelblock.bin
  • out_splineblock.bin
  • out_spriteblock.bin
  • out_textureblock.bin

These files can be found in the game's installation directory under data/lev01.

Community

Join the # modding channel of the discord server 'Star Wars Episode I: Racer' for general discussions about hacking and modding of the game.