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Core/AreaTriggers: Move SpellForVisuals override from AT spawn to properties #29982

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merged 3 commits into from
May 18, 2024

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meji46
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@meji46 meji46 commented May 12, 2024

Changes proposed:

  • Move SpellForVisuals override from AT spawn to properties. We can override SpellForVisuals inherited from summoning spell/aura

Issues addressed:
None

Tests performed:
Builds, tested in-game. Spell 295663 summons an AT using 294566 as SpellForVisuals

Known issues and TODO list: (add/remove lines as needed)
None

@Shauren
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Shauren commented May 14, 2024

So spawns cannot override it anymore?

@meji46
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meji46 commented May 14, 2024

So spawns cannot override it anymore?

Spawns also use createproperties

@Shauren
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Shauren commented May 14, 2024

Oh, I forgot about that

@mdX7 mdX7 merged commit 2ad7c78 into TrinityCore:master May 18, 2024
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@meji46 meji46 deleted the areatrigger/spell-visual branch May 18, 2024 07:43
Ovahlord pushed a commit that referenced this pull request May 28, 2024
…perties (#29982)

(cherry picked from commit 2ad7c78)

# Conflicts:
#	src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
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4 participants