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Tiny NBT library. NBT is the datafile format used in Minecraft.

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PyNBT

PyNBT is a tiny, liberally licenced (MIT) NBT library. It supports reading and writing big endian or little endian NBT files. Tested and supported on Py3.5-Py3.9, pypy3.

Using the Library

Using the library in your own programs is simple and is capable of reading, modifying, and saving NBT files.

Writing

NOTE: Beginning with version 1.1.0, names are optional for TAG_*'s that are added to a TAG_Compound, as they will be given the same name as their key. If you do specify a name, it will be used instead. This breaks compatibility with old code, as the position of the name and value parameter have now swapped.

from pynbt import NBTFile, TAG_Long, TAG_List, TAG_String

value = {
    'long_test': TAG_Long(104005),
    'list_test': TAG_List(TAG_String, [
        'Timmy',
        'Billy',
        'Sally'
    ])
}

nbt = NBTFile(value=value)
with open('out.nbt', 'wb') as io:
  nbt.save(io)

Reading

Reading is simple, and will accept any file-like object providing read(). Simply pretty-printing the file created from the example under writing:

from pynbt import NBTFile

with open('out.nbt', 'rb') as io:
  nbt = NBTFile(io)
  print(nbt.pretty())

This produces the output:

TAG_Compound(''): 2 entries
{
  TAG_Long('long_test'): 104005
  TAG_List('list_test'): 3 entries
  {
    TAG_String(None): 'Timmy'
    TAG_String(None): 'Billy'
    TAG_String(None): 'Sally'
  }
}

Every tag exposes a minimum of two fields, .name and .value. Every tag's value maps to a plain Python type, such as a dict() for TAG_Compound and a list() for TAG_List. Every tag also provides complete __repr__ methods for printing. This makes traversal very simple and familiar to existing Python developers.

with open('out.nbt', 'rb') as io:
  nbt = NBTFile(io)
  # Iterate over every TAG in the root compound as you would any other dict
  for name, tag in nbt.items():
      print(name, tag)

  # Print every tag in a list
  for tag in nbt['list_test']:
      print(tag)

Changelog

These changelogs are summaries only and not comprehensive. See the commit history between tags for full changes.

v3.0.0

  • TAG_Byte_Array now returns and accepts bytearray(), rather than a list of bytes (#18).

v2.0.0

  • Py2 is no longer supported.

v1.4.0

  • Removed pocket detection helpers and RegionFile, leaving PyNBT to only handle NBT.
  • Added a simple unicode test.

v1.3.0

  • Internal cleanups in nbt.py to ease some C work.
  • NBTFile.__init__() and NBTFile.save()'s arguments have changed. For most cases changing compressed=True to NBTFIle.Compression.GZIP will suffice.
  • NBTFile.__init__() and NBTFile.save() no longer accept paths, instead accepting only file-like objects implementing read() and write(), respectively.
  • name must now be provided at construction or before saving of an NBTFile() (defaults to None instead of '').

v1.2.

  • TAG_List's values no longer need to be TAG_* objects. They will be converted when the tag is saved. This allows much easier lists of native types.

v1.2.0

  • Internal code cleanup. Breaks compatibility with pocket loading and saving (to be reimplemented as helpers).
  • Slight speed improvements.
  • TAG_List can now be treated as a plain python list (.value points to self)

v1.1.0

  • Breaks compatibility with older code, but allows much more convenient creation of TAG_Compound. name and value have in most cases swapped spots.
  • name is now the last argument of every TAG_*, and optional for children of a TAG_Compound. Instead, they'll be given the key they're assigned to as a name.
  • TAG_Compounds can now be treated like dictionaries for convienience. .value simply maps to itself.

v1.0.1

  • Small bugfixes.
  • Adds support for TAG_Int_Array.

v1.0.0

  • First release.

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Tiny NBT library. NBT is the datafile format used in Minecraft.

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