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One of my favorites: an application for calculating each and every possible variations for a 3x3x3 snake cube puzzle, along with its solutions.

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ThoAppelsin/snake-cube-puzzle-variations

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Snake Cube Puzzle

Snake cube puzzle is a toy object of 27 small cubes (usually wooden) attached in pairs like a chain. Under a certain configuration, it becomes a 3x3x3 cube.

This application, written in C, lists all the possible and solvable variations of the snake cube puzzle, along with its solutions, in a very optimized way that it only takes about 15 seconds on a Windows 10 tablet PC.

How it became interesting

Back in the March of 2015, I was first introduced to this puzzle by a graduate friend pursuing his PhD. It took me about half an hour to solve it, but then a couple of weeks more to come up with this final version of this application. Then this question came up to my mind:

Is this the only solution?

We both were at the Computer Engineering department, so we thought that we could just:

  1. Model the problem.
  2. Let the computer solve it exhaustively with respect to the given constraints.

He did not have the time. I went ahead and have done it. Indeed, it was the only solution to the variation we had.

At this stage, I did not have to optimize my structures and algorithms in any way. The problem was small enough that even my very lightweight tablet could handle within a snap. However, then I had this next question:

Is this the only configuration with a unique solution?

Simple enough, I now only had to generate all the configurations, let them be solved by my readily available solver. After that, filtering out the configurations without a solution, and then writing down all the configurations and their solutions onto a file, should just about do it.

I did all that, and let my program run. Seeing that it is taking a while, I added a progress indicator, then re-started it as we went to lunch. After just about an hour, the program was seemingly stuck at some point, already consumed about 95% of the installed 4GB RAM.

Long story short, it took me weeks of re-thinking and re-writing to optimize my algorithms and approaches in modelling, after which the program was finally able to do it under half an hour, then half a minute.

Those timings were with a Samsung Ativ Tab 7 on Windows 8.1. The same code now runs under 15 seconds on a Surface Pro 4 with Windows 10.

Results

The entire file of results can be found on the repository at SnakeCubePuzzle/solutions.txt. Here are some of the points that were important to me:

  • Number of configurations: 11487
  • Number of configurations with unique solutions: 3639
  • Maximum number of solutions to a configuration: 142

These numbers might be an overstatement, for that various symmetries emerge during the process. I had eliminated a couple of those, but may have missed a couple more.

Most notable symmetries that emerge are:

  1. A configuration may be modelled in reverse, and it would actually be the same puzzle, in reverse.
  2. A solution may be rotated in all three axes by 90, 180, and 270 degrees, and still be a solution.
  3. Those rotations may be combined, and still be solutions.

These I must have eliminated, or at least tried to.

Models

I had two aspects of the puzzle to model: the configurations, and the solutions.

Configurations

My model of the configurations come from the types of cubes used on the puzzle itself. There are two of them:

  1. Straights – either the ones with a single hole, or the ones with two holes with coinciding axes, denoted with a -
  2. Corners – the ones with two holes with axes perpendicular to each other, denoted with a o

The one we had had the following configuration:

--ooo-oo-ooo-o-oooo-o-o-o--
--o-o-o-oooo-o-ooo-oo-ooo--

Here, the first one is referred as the primary variant, and the secondary variant is the mirrored version of the primary.

Solutions

Solutions are closely related to the configurations that they belong to. While a configuration has 27 bits of information, a solution has 26, according to our model. Starting from an assumed initial position that the first cube is located at, a solution dictates towards which direction the next cube should be, in order to get the puzzle to its solution.

To apply a solution, solving individual first needs to assume and visualize 3 perpendicular directions to work upon. It should not matter whether it is a right-handed or left-handed coordinate system.

As an example, the one we have the following configuration as its solution:

+x +x +y -x +z +z +y -z -z +x +z -y -y -x -x +y -z +y +z +z -y -y +x +x +y +y 

This solution is to be applied to the primary variant. Just as I did, you can obtain this solution from the solutions.txt, by searching for the configuration itself on the file.

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One of my favorites: an application for calculating each and every possible variations for a 3x3x3 snake cube puzzle, along with its solutions.

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