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Scanline fixes #653

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ryanfelder
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This resolves two issues with scanline rendering :

  • Burn-in does not respect/include rasterization (scanlines or pixels)
  • Scanlines end abruptly

Example of burn-in issue:

Screenshot from 2021-04-27 12 11 06

Example of both issues fixed:
Screenshot from 2021-04-27 17 47 49

Example of "scanlines end abruptly":

Screenshot from 2021-04-27 16 49 37

Similar screenshot with horizontal-only scanline blurring enabled (5%):

Screenshot from 2021-04-27 16 49 53

I've never used QML before, and I know nothing about shaders, so apologies for the brute-force solutions.

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