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Export and Import from Aseprite

ShadowMario edited this page Jan 25, 2024 · 1 revision

First of all, you have to tag all of your animations:

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Now you can export it, go to File > Export Sprite Sheet:

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Now, change all of the squares marked in red, here's the Item Filename text {tag}{tagframe0000}:

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You should now be able to import it in-game on Character Editor just like how you do it with Animate .fla files!

If you want to use it in source code, you can do the following: spr.frames = Paths.getAsepriteAtlas('file-path')