- 2.5D First Person Shooter
- Game architecture is based on ECS approach
- For video rendering used ray-casting technique
- Added NPC attack & basic movement
- Implemented attack, transform and collision systems
- Animated sprites
- Rendering sprites
- Rendering walls, sky
- Designed MVP of simple ECS
- Different NPC types
- Level exit sprite
- Collider
- Game menu
- Level data generator