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Initialize all shader caches concurrently #6786

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marco-carvalho
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@marco-carvalho marco-carvalho commented May 8, 2024

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@github-actions github-actions bot added the gpu Related to Ryujinx.Graphics label May 8, 2024
@ryujinx-mako ryujinx-mako bot requested review from gdkchan, riperiperi and a team May 8, 2024 18:33
@tgcordell
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What’s the expected behavior change for the end user for this? Some type of performance improvement, but where? During initial game load?

@marco-carvalho
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marco-carvalho commented May 16, 2024

The change should make shader cache initialization happen concurrently instead of one by one. This means the game should start up faster because it takes less time to get everything ready at the beginning. So, users should notice a quicker load time when they first launch the game.

@Foul-Tarnished
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Foul-Tarnished commented May 31, 2024

The change should make shader cache initialization happen concurrently instead of one by one. This means the game should start up faster because it takes less time to get everything ready at the beginning. So, users should notice a quicker load time when they first launch the game.

Each game has only a single shader cache though ? so nothing to parallelize
Did you ask copilot to make ryujinx faster or what lmao

at least add some benchmarks, if it change anything

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3 participants