[Need More Tests] Use RuntimeInitializeOnLoadMethod to call Init() #26
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This PR implements the method mentioned by @MorganMoon at here.
It no longer uses
Awake()
for init, the new way is to find and init all bindings before scene loaded:By this way, we can implement
ToggleSelfBinding
which can toggle active for the gameobject it attached on, even if the gameobject is inactive at startup.I have tested on Unity-Weld-Examples and all demos should still work. However I don't know if this will bring down the performance by traversing all gameojbects in scene. Maybe a performance test is needed .