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actor_robbery

sampctl

Table of Contents

Introduction

Inspired by GTA V store robbery. actor_robbery.inc imitates it! You basically aim at the actor and the actor will play 3 animation sequence, the actor will either give you the money or you will leave empty handed.

Installation

Simply install to your project:

sampctl package install Patrick/actor_robbery

Include in your code and begin using the library:

#include <actor_robbery>

Testing

To test, simply run the package:

sampctl package run

Usage

Functions

Function:
	CreateActorRobbery

Info:
	Creates the robbery actor according to the position set.

Param:
* skinid -> Skin ID of the robbery actor
* Float:x -> Coordinate X of the robbery actor
* Float:y -> Coordinate X of the robbery actor
* Float:z -> Coordinate X of the robbery actor
* Float:ang -> Facing angle of the robbery actor
* actor_vwid -> virtualid of the robbery actor
* r_moneymin -> Minimum money to be robbed from the robbery actor
* r_moneymax -> Maximum money to be robbed from the robbery actor

Function:
	GetActorRobberyData

Info:
	Retrieves the actor data

Param:
	* actorid -> ID of robbery actor you want to retrieve data from.
	* &skinid -> Skin ID of the robbery actor
	* &Float:x -> Coordinate X of the robbery actor
	* &Float:y -> Coordinate X of the robbery actor
	* &Float:z -> Coordinate X of the robbery actor
	* &Float:ang -> Facing angle of the robbery actor
	* &actor_vwid -> virtualid of the robbery actor
	* &r_moneymin -> Minimum money to be robbed from the robbery actor
	* &r_moneymax -> Maximum money to be robbed from the robbery actor

Function:
	GetActorFreeID

Info:
	Retrieves the unused ID of an actor.

Param:
	None

Callbacks

//OnPlayerRequestRobbery is called when the player aims at an actor. You can disallow a player from robbing by returning 0.
forward OnPlayerRequestRobbery(playerid, actorid);

//OnPlayerStartRobbery is called when the player aims at an actor after OnPlayerRequestRobbery allows the player to rob.
forward OnPlayerStartRobbery(playerid, actorid, robbed_recently);

//OnPlayerFinishRobbery is called when the 3 animation sequence has been played.
forward OnPlayerFinishRobbery(playerid, actorid, robbedmoney, type);

Animation Sequence

  1. SHP_Rob_HandsUp
  2. SHP_Rob_GiveCash
  3. DUCK_cower