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Add Geoscape option to rearm/refuel before repairing #1396

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Before this change, the "Force craft launch" option is highly restricted by repair time. Default behavior repairs, then rearms, then refuels the craft. In case of a seriously injured Avenger, repair time may be more than a month, and the craft can't be refueled during that time. So forced launches for that period work only until it uses up the fuel tank. At most a single tank for a month.

Before this change, the "Force craft launch" option is highly
restricted by repair time. Default behavior repairs, then rearms,
then refuels the craft. In case of a seriously injured Avenger,
repair time may be more than a month, and the craft can't be refueled
during that time. So forced launches for that period work only until
it uses up the fuel tank. At most a single tank for a month.
{
_status = "STR_REARMING";
}
else if (_fuel < _rules->getMaxFuel() && !_lowFuel) // FIXME out of fuel in base
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