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Releases: OpenTTD/OpenTTD

14.1

03 May 20:50
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Add: Check that towns can build roads before generating map (#12503)
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
Fix #12433: Width of unit number display was too narrow (#12534)
Fix #12502: Desync related to vehicle replacement (#12512)
Fix #12506: Desync after new oil rig is constructed (#12511)
Fix #12584: Crash on some tar files during tar scan (#12586)
Fix: [SDL2] Keypad numbers did not function (#12596)
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
Fix: Map generation stage strings were incorrect (#12549)
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
Fix: Smooth outliers in unbunching round trip calculations (#12513)

14.0

13 Apr 12:54
b3c704a
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Update: New title game for 14.0
Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478)
Fix #12233: Mini order list overlaps vehicle group name (#12423)
Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424)
Fix #12395: Ensure president name widget is tall enough (#12419)
Fix #12415: Incorrect payment for aircraft secondary cargo (#12416)
Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check)
Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389)
Fix #12368: Incorrect offset for click position within industry chain window (#12370)
Fix: Aircraft can float above the ground when crashed (#12425)
Fix: Segfault when using -q without providing a . character (#12418)
Fix: Wrong scrolling dropdown list position with RTL (#12412)
Fix: [Win32] Force font mapper to only use TrueType fonts (#12406)
Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397)
Fix: Do not send chat to clients that have not authorized yet (#12377)
Fix: [NewGRF] Label for fruit incorrectly changed to FRUI from FRUT (#12367)
Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372)
Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362)

14.0-RC3

23 Mar 14:51
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14.0-RC3 Pre-release
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Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
Fix #12166: Crash when opening tram road stop build window (#12168)
Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
Fix: Crash when attempting to join a company while not joined (#12353)
Change: Show unbunching action in timetable window (#12351)
Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)

14.0-RC2

16 Mar 13:51
694d6f2
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14.0-RC2 Pre-release
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Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
Update: Developer credits (#12173, #12235)
Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
Change: [Script] Match FormatString behaviour more closely (#12205)
Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
Fix #12195: Reset cursor when no Object is selected (#12207)
Fix #12176: Ships are circling in one place (#12181)
Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
Fix #12147: Reset all saved settings to their default before loading a game (#12210)
Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
Fix #12133: [Script] Don't crash when emergency saving (#12138)
Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
Fix #12119: Remove red warning text when maximum loan is zero (#12141)
Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
Fix: Improved ship movement when no path to destination is found (#12285, #12286)
Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
Fix: [Script] Broken ScriptText circular reference detection (#12187)
Fix: Ordering of command per tick limit and pause mode filtering (#12126)
Fix: Only reset unbunching departure data in the correct depot (#12155)
Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
Fix: Missing savegame conversion for current_order (#12188)
Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
Fix: Don't show "insert order" errors in the console (#12245)
Fix: Don't defer OnResize() after ReInit() (#12174)
Remove: [Script] random_deviation from setting description table (#12221)
Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
Revert #11606: Don't auto-build past tunnelbridge ends (#12244)

14.0-RC1

18 Feb 20:48
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14.0-RC1 Pre-release
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Feature: Fully user configurable number format and abbreviations (#11993)
Add: Show cargo icons on subsidy list window (#12079)
Add: [Script] GetAirportNumHelipads (#12085)
Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090)
Change: Show cargo icons on Industry View window (#12071)
Change: Improve performance of finding free pool slots (#12055)
Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048)
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023)
Change: Store running AI config inside Company (#12003)
Change: Show speed before destination in vehicle status bar (#11932)
Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552)
Change: [Script] Use company randomizer when adding random deviation (#12065)
Fix #12074: Don't allow "part" command for dedicated servers (#12075)
Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053)
Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080)
Fix #12041: Tarball extraction failing due to incorrect filename (#12044)
Fix #12037: Blurry OpenTTD font on Mac OS (#12047)
Fix #12029: Don't show Sandbox Options in multiplayer (#12032)
Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025)
Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042)
Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021)
Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021)
Fix #12014: Remove water when area clearing ship depot (#12030)
Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
Fix #10983: [AdminPort] Correct order of messages (#11140)
Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887)
Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
Fix: Don't invalidate station list on vehicle load/unload (#12112)
Fix: NewGRF roadstops were ignored if only in default class (#12089)
Fix: Visually also disable vsync when not using HW acceleration (#12066)
Fix: Industry tiles and houses could accept incorrect cargo types (#12062)
Fix: Redraw orders when a station feature is added/removed (#12061)
Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056)
Fix: Don't issue autoreplace failed news message for command test mode (#12026)
Remove: Setting "no_http_content_downloads" (#12058)

14.0-beta3

06 Feb 20:49
b085f61
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14.0-beta3 Pre-release
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Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015)
Change: Update OpenTTD TTF fonts to v0.5 (#11994)
Fix #12012: Crash when opening orders of another company (#12013)
Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006)
Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007)
Fix: Focus hotkey in road/tram stop building window (#12008)
Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005)
Fix: Missing default vehicles and industry acceptance/production (#12000)
Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016)
Fix: [Script] Don't kill GS misusing GSText (#12009)

14.0-beta2

04 Feb 22:36
60b6c6c
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14.0-beta2 Pre-release
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Change: [NewGRF] Improved support for redefining default cargo types (#11719)
Fix #11982: Crash when trying to place signals on things other than plain rails (#11977)
Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976)
Fix #11972: Year cut off in graph windows (#11974)
Fix #11968: Crash when opening orders window of new vehicles (#11973)
Fix #11966: Monospace text in windows may not have been fully scrollable (#11981)
Fix #11802: Made determining water region edge traversability more robust (#11986)
Fix: Second colour vehicle-type default liveries were not being updated (#11971)

14.0-beta1

03 Feb 19:49
22eed96
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Feature: Order option to unbunch vehicles at depot (#11945)
Feature: Infinite money mode (#11902)
Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682)
Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628)
Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593)
Feature: Toyland-specific river graphics (#11523)
Feature: Add zoom level buttons to sprite aligner (#11518)
Feature: Add shading to river slopes (#11491)
Feature: Place cargo icon on cargo filter dropdowns (#11487)
Feature: Mode to display timetable in seconds (#11435)
Feature: Setting to influence how many minutes a calendar year takes (#11428)
Feature: Base graphics can offer parameters for additional settings (#11347)
Feature: Sandbox option to lock station ratings at 100% (#11346)
Feature: Setting to use real-time "wallclock" as timekeeping units (#11341)
Feature: Setting to automatically restart server based on hours played (#11142)
Feature: Add config option to set default company secondary colour for new games (#11068)
Feature: Transparency option for cost and income indicators (#11001)
Feature: Create group of vehicles from manage vehicle list button (#10890)
Feature: Show coverage highlight the same as stations when adding waypoints (#10875)
Feature: Show the number of industries already built in the Fund New Industry window (#10806)
Feature: Add search filter and name text to build waypoint window (#10786)
Feature: Setting to disallow level crossings with competitors (#10755)
Feature: Opt-in survey when leaving a game (#10719)
Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914)
Feature: Settings to scale cargo production of towns and industries (#10606)
Feature: Separate rail/road and sea/air velocity units, and add knots (#10594)
Feature: Region-based pathfinder for ships (#10543)
Feature: Filter engine build menu by name and NewGRF extra text (#10519)
Feature: Industry directory text filter (#10518)
Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464)
Feature: Orientation of rail and road depots can be changed (#9642)
Feature: Display help and manuals in-game (#7786)
Feature: [NewGRF] Town production effect and multiplier (#11947)
Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489)
Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282)
Feature: [NewGRF] Allow higher max speeds for ships (#10734)
Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672)
Feature: [NewGRF] Road stops (#10144)
Feature: [Script] Goal destination can be updated (#10817)
Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963)
Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921)
Add: Show in multiplayer the amount of hours a game has been unpaused (#11886)
Add: Allow loading heightmaps from command-line (#11870)
Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867)
Add: Latvian Lats currency (#11691)
Add: Horizontal scroll for script debug log (#11597)
Add: GUI options to select sprite font and AA mode for all fonts (#11593)
Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512)
Add: [Emscripten] Support for bootstrapping (#11109)
Add: Hotkey to focus town / industry directory filter box (#11030)
Add: Maximum number of companies allowed to the client list (#10523)
Add: Use specific error message when vehicle cannot go to station/waypoint (#10494)
Add: Show NewGRF name in NewGRF-created errors (#10457)
Add: Alternative setting for right-click close window option to exclude pinned windows (#10204)
Add: Allow autoreplace with same model vehicle (#7729)
Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323)
Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953)
Add: [NewGRF] String code "9A 21" to display force from textstack (#10782)
Add: [NewGRF] Station property 1C/1D to set name/classname (#10672)
Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663)
Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603)
Add: [Script] Allow to set max loan for each company separately (#11224)
Add: [Script] GSIndustry.GetConstructionDate() method (#11145)
Add: [Script] Game script control of industry production level and news messages (#11141)
Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529)
Add: [Script] Allow GS to found town with random road layout (#10442)
Add: [Script] Create own Randomizer per instance (#10349)
Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows
Change: Allow configuring AI slots above the current maximum number of competitors (#11961)
Change: Forcefully enable prefixing logs with date (#11930)
Change: Position error window closer to cursor on large screens (#11923)
Change: Only open story-book in center when a GS does it (#11916)
Change: Rebrand Cheats as Sandbox Options (#11874)
Change: Make smooth-scrolling based on actual time (#11865)
Change: Set smooth-scrolling on by default (#11860)
Change: Disable building rail infrastructure if train build limit is zero (#11847)
Change: Invalidate music volume when restarting music playback on Windows (#11836)
Change: Make street lights transparent with houses (#11828)
Change: Redesign script debug window (#11782)
Change: Reorganize Settings menu items (#11683)
Change: Set amount of smoke/sparks to "realistic" by default (#11624)
Change: Show a message in livery window if vehicle type has no groups (#11617)
Change: Add distinct tooltips for vehicle group colour schemes (#11617)
Change: Move colour selection dropdowns to bottom of window (#11617)
Change: Support custom transparency remaps with 32bpp blitters (#11616)
Change: Make "middle" the default stopping location for trains in platforms (#11605)
Change: Scale sprites to requested highest resolution level (#11600)
Change: Allow opening multiple script debug windows by holding Ctrl (#11592)
Change: Don't show scoring year in high score table (#11546)
Change: Revert pressed-button content shifting introduced in r2161 (#11542)
Change: Show rating in station list even with no cargo waiting (#11540)
Change: Hide unused cargos from vehicle cargo filter (#11533)
Change: Don't restart playback when toggling playlist shuffle (#11504)
Change: Increase finance window lines (and underlines) with interface scale (#11459)
Change: Move baseset missing/corrupted files label to list item (#11455)
Change: Add horizontal scrollbar to Industry Directory window (#11434)
Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430)
Change: Display cargo lists in sorted cargo order (#11383)
Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378)
Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378)
Change: Towns generate cargo based on town production effect (#11378)
Change: Always allow expanding towns in Scenario Editor to build new roads (#11377)
Change: Don't set vehicle on time if timetable not started (#11359)
Change: Store station blocked/wires/pylons flags in map (#11337)
Change: Recover when possible from crashes during a crash (#11238)
Change: Store crash logs in JSON format (#11232)
Change: Remove autosave from settings window; it is already in the Game Options (#11218)
Change: Enable "Forbid 90 degree turns" setting by default (#11160)
Change: Do not allow mixing road/tram types in powered road type list (#11148)
Change: Only show platform stopping location in orders when other than default (#11102)
Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089)
Change: Only allow buying Exclusive Transport Rights when no one has them (#11076)
Change: Remove currency code/symbol suffix from language files (#11061)
Change: Add separate setting for server sent commands per frame limit (#11023)
Change: Cargo flow legend only shows defined cargo (#10872)
Change: Use "Via-Destination-Source" as default station cargodist display (#10851)
Change: Preserve orders and related settings where possible when moving engines around in a train (#10799)
Change: Standardise unit conversions and allow decimal places (#10795)
Change: Use separate names for default stations/roadstops (#10786)
Change: [MacOS] Require at least 10.15 to run the game (#10745)
Change: Hide all variants from UI when (display) parent is hidden (#10708)
Change: Split Game options into General, Graphics and Sound tabs (#10674)
Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672)
Change: Base autosaves intervals on real time (instead of game time) (#10655)
Change: Allow overbuilding station and waypoint tiles (#10618)
Change: Use realtime for Linkgraph update settings (#10610)
Change: Make tick length 27 milliseconds (#10607)
Change: Increase max cargo age and let min cargo payment approach zero (#10596)
Change: Show buy company dialog window even when playing in the AI company (#10459)
Change: Use HTTPS for content-service connections (#10448)
Change: Big UFO disaster targets current location of a random train (#10290)
Change: Remove land generator setting from World Generation GUI (#10093)
Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
Change: Allow dedicated server to use threaded saves (#10787)
Change: [NewGRF] Increase vehic...

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13.4

29 Jul 23:00
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Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)
Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044)
Fix #10917: Pay loan interest before generating statistics (#11040)
Fix #11016: Use after free in network invalid packet error path (#11022)
Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000)

13.3

11 Jun 16:41
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Fix: [Win32] use full monitor resolution for fullscreen (#10985)