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Remove syncing from Hovers.WorldVisualOffset #21350

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abcdefg30
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This is a visual offset so shouldn't need to be synced.

@PunkPun
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PunkPun commented Feb 24, 2024

well it's not just visual #21298

@abcdefg30
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Yes that PR should probably have removed the attribute as well, I don't know the reason the attribute was there in the first place. This offset is also used for the passive target calculation since #21252 added it to the armaments offset calculations, so if you want I can rename it to a less misleading name. (Although its task is still mainly of visual nature.)

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PunkPun commented Mar 3, 2024

It's no longer just visual so as to not to be confusing a rename would be fitting

@Mailaender
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It is used in CalculateMuzzleOffset and IRenderModifier.ModifyRender which to me are purely visual and not sync or gameplay relevant.

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PunkPun commented May 4, 2024

determining where projectile is spawned is gameplay relevant

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3 participants