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Update readme
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KelvinShadewing committed Sep 30, 2020
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9 changes: 9 additions & 0 deletions README.md
Expand Up @@ -48,6 +48,15 @@ Developers using Brux may freely make games without any need for paid license or

### Change Log

* **0.0.4**
* Added basic joystick support
* Added Xinput mapping for Linux
* Fixed `getdir()` on Windows
* `test.nut` features keyboard/mouse (F1) and gamepad (F2) testing modes
* Added basic geometry rendering
* Divided reference docs into multiple files
* Started writing tutorials

* **0.0.3**
* Added monospace bitmap font support
* Added support for importing/exporting tables as JSON files
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4 changes: 3 additions & 1 deletion docs/tutorials.md
Expand Up @@ -235,4 +235,6 @@ Remember, the order in which you call `donut()` is very important. If something

Previously, we were loading a whole image and drawing it to the screen, but what if we want something animated? An array of images would be annoying to work with (though technically doable, and even preferable in some rare cases), but the best way to handle this is a sprite.

A sprite is simply an image consisting of multiple frames used to represent an object or character in cyberspace. The image file that stores a sprites frames is the sprite sheet.
A sprite is simply an image consisting of multiple frames used to represent an object or character in cyberspace. The image file that stores a sprites frames is the sprite sheet.

> This tutorial is incomplete. More content will be added over time.
1 change: 0 additions & 1 deletion rte/bin/test.json

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