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KartikShrivastava/ProceduralMeshGenerator

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ProceduralMeshGenerator

A WIP tool which will help a 3d artist to quickly generate different variations of a base humanoid model.

Big game projects requires large number of humanoid models, and it takes a lot to make every single model. This tool is being developed to reduce that extra workload and a wide variety of different models can be generated by a single model only.

"Selection and manipulation"

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Opengl based 3d human model manipulation project. Note that this project is not working as desired right now. Contributions are welcome.

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