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Add SciFi Shipyards Redux 0.6 Beta from SpaceDock #9984

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This pull request was automatically generated by SpaceDock on behalf of Shammyofwar, to add SciFi Shipyards Redux 0.6 Beta to CKAN.

Please direct questions about this pull request to Shammyofwar.

Mod details

Key Value
Name SciFi Shipyards Redux 0.6 Beta
Authors Shammyofwar
Abstract Remake of discontinued Scifi Shipyards mod
License GPL-3.0
Size 38.27 MiB
Homepage https://forum.kerbalspaceprogram.com/topic/224484-scifi-shipyards-redux-06-beta-wip
Source code <>

Description

This is a remake of and update to

I purposely left out the Phoenix, Enterprise, and Galileo Shuttlecraft as these ships are available in TrekDrive and are made well.
I also left the "Photon Torpedo" as this will be released when I release the BD Armory integration. This is not just an update to 1.12.5 (will work on 1.12.3 too), but converting them to a modular system. All ships now have impulse engines and warp drives from TrekDrive. Each Ship is configured with an ability that no other ship in the mod has. This can be changed through the module system.
Includes

  • USS Stargazer - An overworked, and underpowered vessel. It always seems to be on the verge of flying apart at the seams. This is the only craft that utilizes the best of both worlds warp 5 engine.
  • USS Voyager - Voyager has not only a shuttle bay but landing legs for VTOL activities. Due to its time in the Delta quadrant, it has a 20GM antenna. that can reach Kerbin from vast distances.
  • Borg Cube - Resistance is futile! 7 out of 9 Kerbals could not resist the urge to get. Features a built-in radiator to prevent overheating and a fuel cell for aux power.
  • Doomsday Machine - Retired from its days of planet-killing. It's unknown how it works, but its unknown tech allows for infinite resources and warp 10.
  • Tardis - An obsolete TT capsule used by the doctor. The chameleon circuit is broken, so it's stuck looking like a police box.It utilizes a "Phase out" invisibility.
  • Flying Saucer - The truth is out there, so go find it! This craft due to its origins outside of Kerbin has all the scientific testing you need on board.
  • InvisoStruts - This Strut Connector is highly regarded by many spacecraft engineers as they help in constructing more stable spacecraft. Once both sides are connected, a structural beam is created to link both ends, allowing for sturdier (and heavier) construction without having visable struts.
    Some flags

and

  • Every ship in Scifi Shipyards Redux is built with modules using Module Manager. This system allows you to modify your ships without ever touching a line of code simply by replacing a file in the ships module folder with a pre-written file. If you can move a picture from your desktop to your My Pictures folder you can create the starship of your dreams!- see the tutorial in the download.

This is a Beta Release and there may be other bugs or issues. If found please report them to me here on this release forum post.

Dependencies

  • Module Manager
  • Waterfall Core
  • Hanger Extender (It will operate without this but these ships are large)

Recommended mods

  • TrekDrive ( The 2 mods work well together and complement each other)
  • Science - Full Transmit! (these ships can be tricky to land - Voyager and the Flying Saucer do have landing gear)
  • Community Tech Tree (patch is included)
  • BD Armory (integration coming soon)

Conflicts
None that I'm aware of.

Credits

  • Warp effects not showing up issue fixed and testing by TheShadow1138.- Thanks again.
  • StarVision created the original mod.
  • The Internal Enterprise was given to StarVision to put into the original mod by Boogaman.
  • This mod has TheShadow1138's TrekDrive plugin integrated into it with permission to allow for warp and impulse engine functionality, and warp visual effects.
  • This mod makes use of the module manager mod by Sarbian and** Blowfish**.
  • This mod makes use of the Waterfall core mod by Nertea.
  • This mod makes use of The Community Resource Pack mod by RoverDude.
  • This mod depicts crafts from Star Trek and Dr Who. Ship likeness and names are their sole property.
  • Many thanks to all these people for all their work and thanks to Squad for the game itself.

Roadmap for the future

Beta 0.6 – 6 original ships are functioning and flying properly with no known bugs. I will not be updating Enterprise or the Shuttle because you can get well-made versions of them in TrekDrive. - This is today's release.

  • Beta 0.7 – Adding 7 ships from outdated Skunkworks mods by StinkyAce ,with his permission. This will be released when all 7 additional ships are functioning and flying properly with no known bugs

  • Republic Attack Ship

  • Excelsior

  • KTagga Class Cruiser

  • Klingon Bird Of Prey

  • Romulan Bird Of Prey

  • Federation Strike Fighter

  • Cardassian Galor Class Cruiser


All found [here](https://spacedock.info/profile/SkunkWorksCommand)
  • Beta 0.8 - Integrate BD armory modules (BD armory will optional but necessary for them to function) such as Integrated radars, AI orbital autopilot, weapons control, and numerous weapons created by StinkyAce as well as a few that I will create. I would also like to see a multiplayer server hosted for this mod at this release, I think it would be a ton of fun!

  • Beta 0.95– (may not happen) If I can get a coder and a modeler who wants to contribute I want to add a few of new interiors and make all ships FreeIVA compatible with ASET functionality. - I can not code or model anymore.

  • Release 1.0 – All release files will be localized, any known bugs corrected and I will write an in-depth on how to customize all ships via the modular system (Already done) and post on GitHub a library of modular plug-in files (In download currently ) to make customization super easy.

I hope you all enjoy it, I know I will!

Released under GPL 3.0 License

This is an automated commit on behalf of Shammyofwar
This is an automated commit on behalf of Shammyofwar
@netkan-bot
Copy link
Member Author

This pull request was automatically generated by SpaceDock on behalf of Shammyofwar, to add SciFi Shipyards Redux 0.6 Beta to CKAN.

Please direct questions about this pull request to Shammyofwar.

Mod details

Key Value
Name SciFi Shipyards Redux 0.6 Beta
Authors Shammyofwar
Abstract Remake of discontinued Scifi Shipyards mod
License GPL-3.0
Size 38.27 MiB
Homepage https://forum.kerbalspaceprogram.com/topic/224484-scifi-shipyards-redux-06-beta-wip
Source code <>

Description

<iframe width="560" height="315" src="https://www.youtube.com/embed/SKh2awGqBIo?si=U9MsDMZ2HlHqwk9F" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>

This is a remake of and update to

I purposely left out the Phoenix, Enterprise, and Galileo Shuttlecraft as these ships are available in TrekDrive and are made well.
I also left the "Photon Torpedo" as this will be released when I release the BD Armory integration. This is not just an update to 1.12.5 (will work on 1.12.3 too), but converting them to a modular system. All ships now have impulse engines and warp drives from TrekDrive. Each Ship is configured with an ability that no other ship in the mod has. This can be changed through the module system.
Includes

  • USS Stargazer - An overworked, and underpowered vessel. It always seems to be on the verge of flying apart at the seams. This is the only craft that utilizes the best of both worlds warp 5 engine.
  • USS Voyager - Voyager has not only a shuttle bay but landing legs for VTOL activities. Due to its time in the Delta quadrant, it has a 20GM antenna. that can reach Kerbin from vast distances.
  • Borg Cube - Resistance is futile! 7 out of 9 Kerbals could not resist the urge to get. Features a built-in radiator to prevent overheating and a fuel cell for aux power.
  • Doomsday Machine - Retired from its days of planet-killing. It's unknown how it works, but its unknown tech allows for infinite resources and warp 10.
  • Tardis - An obsolete TT capsule used by the doctor. The chameleon circuit is broken, so it's stuck looking like a police box.It utilizes a "Phase out" invisibility.
  • Flying Saucer - The truth is out there, so go find it! This craft due to its origins outside of Kerbin has all the scientific testing you need on board.
  • InvisoStruts - This Strut Connector is highly regarded by many spacecraft engineers as they help in constructing more stable spacecraft. Once both sides are connected, a structural beam is created to link both ends, allowing for sturdier (and heavier) construction without having visable struts.
    Some flags

and

  • Every ship in Scifi Shipyards Redux is built with modules using Module Manager. This system allows you to modify your ships without ever touching a line of code simply by replacing a file in the ships module folder with a pre-written file. If you can move a picture from your desktop to your My Pictures folder you can create the starship of your dreams!- see the tutorial in the download.

This is a Beta Release and there may be other bugs or issues. If found please report them to me here on this release forum post.

Dependencies

  • Module Manager
  • Waterfall Core
  • Hanger Extender (It will operate without this but these ships are large)

Recommended mods

  • TrekDrive ( The 2 mods work well together and complement each other)
  • Science - Full Transmit! (these ships can be tricky to land - Voyager and the Flying Saucer do have landing gear)
  • Community Tech Tree (patch is included)
  • BD Armory (integration coming soon)

Conflicts
None that I'm aware of.

Credits

  • Warp effects not showing up issue fixed and testing by TheShadow1138.- Thanks again.
  • StarVision created the original mod.
  • The Internal Enterprise was given to StarVision to put into the original mod by Boogaman.
  • This mod has TheShadow1138's TrekDrive plugin integrated into it with permission to allow for warp and impulse engine functionality, and warp visual effects.
  • This mod makes use of the module manager mod by Sarbian and** Blowfish**.
  • This mod makes use of the Waterfall core mod by Nertea.
  • This mod makes use of The Community Resource Pack mod by RoverDude.
  • This mod depicts crafts from Star Trek and Dr Who. Ship likeness and names are their sole property.
  • Many thanks to all these people for all their work and thanks to Squad for the game itself.

Roadmap for the future

Beta 0.6 – 6 original ships are functioning and flying properly with no known bugs. I will not be updating Enterprise or the Shuttle because you can get well-made versions of them in TrekDrive. - This is today's release.

  • Beta 0.7 – Adding 7 ships from outdated Skunkworks mods by StinkyAce ,with his permission. This will be released when all 7 additional ships are functioning and flying properly with no known bugs

  • Republic Attack Ship

  • Excelsior

  • KTagga Class Cruiser

  • Klingon Bird Of Prey

  • Romulan Bird Of Prey

  • Federation Strike Fighter

  • Cardassian Galor Class Cruiser


All found [here](https://spacedock.info/profile/SkunkWorksCommand)
  • Beta 0.8 - Integrate BD armory modules (BD armory will optional but necessary for them to function) such as Integrated radars, AI orbital autopilot, weapons control, and numerous weapons created by StinkyAce as well as a few that I will create. I would also like to see a multiplayer server hosted for this mod at this release, I think it would be a ton of fun!

  • Beta 0.95– (may not happen) If I can get a coder and a modeler who wants to contribute I want to add a few of new interiors and make all ships FreeIVA compatible with ASET functionality. - I can not code or model anymore.

  • Release 1.0 – All release files will be localized, any known bugs corrected and I will write an in-depth on how to customize all ships via the modular system (Already done) and post on GitHub a library of modular plug-in files (In download currently ) to make customization super easy.

I hope you all enjoy it, I know I will!

Released under GPL 3.0 License

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