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Steering Behaviors

C++ artificial intelligence steering behaviors algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge.

Made With SDL License Last Commit Repo Size Downloads Last Release

Use the mouse to target a destination and the following keys to open the following scenes:

  • Key 1: Seek

  • Key 2: Flee

  • Key 3: Arrive

  • Key 4: Pursue

  • Key 5: Evade

  • Key 6: Wander

  • Key 7: Path Following

  • Key 8: Collision Avoidance

  • Key 9: Combining Steering Behaviors