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A BetterSpades fork with many improvements and additions made to it!

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JimPix1/PixSpades

 
 

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PixSpades

  • Fork of the game BetterSpades (A replicate of classic Voxlap) - See fork differences below
  • Runs on very old systems back to OpenGL 1.1 (OpenGL ES support too)
  • Shares similar if not even better performance to Voxlap
  • Can run on "embedded" systems like a Steam Link

Differences in this fork

  • Bug fixes not in BetterSpades
  • Toggleable client spoofing
  • Customizable macros (/medkit, /deaf, /kill, /ratio, /accuracy, /streak, /cancel, /y and two customizable macros)
  • Toggleable Auto GG
  • Toggleable chat and macro sounds
  • Improved scoreboard with weapon names beside players ([RIF] = Rifle, [SMG] = Sub Machine Gun, [SHO] = Shotgun)
  • Toggleable team names
  • Improved user interface
  • Show the name of the item you're holding when you're sprinting to prevent confusion (Toggleable - Only shows tools, not guns)
  • Small improvements to the game such as longer chat history, bigger fonts sizes for things that were too small etc.
  • Improved the player name indicator when in spectator mode
  • Show the '[Player]'s [Body Part]' text even when you're looking at an enemy
  • Popup messages are smaller and lower on the screen and don't last as long
  • Bullet spread and recoil are the same as OpenSpades
  • When in spectator mode players don't fade into fog
  • And more!

Why should I use this instead of ...?

  • Free of any Jagex code, they can't shut it down
  • Open for future expansion
  • Easy to use
  • No hidden bugs
  • Custom features not in BetterSpades, Voxlap or OpenSpades

Quick usage guide

You can either:

  • Use the client temporarily by extracting the downloaded zip into a new directory
  • Extract all contents to your current Ace of Spades installation directory (normally found at C:/Ace of Spades/), effectively replacing the old voxlap version

System requirements

Type min. requirement
OS Windows 98 or Linux
CPU 1 GHz single core processor
GPU 64MB VRAM, Mobile Intel 945GM or equivalent
RAM 256MB
Display 800x600px
Others Keyboard and mouse
Dial up network connection

Build requirements

This project uses the following libraries and files:

Name License Usage GitHub
GLFW3 ZLib OpenGL context Link
OpenAL soft LGPL-2.1 3D sound environment Link
inih BSD-3.Clause .INI file parser Link
stb_truetype Public domain TrueType font renderer Link
dr_wav Public domain wav support Link
http Public domain http client library Link
LodePNG MIT png support Link
libdeflate MIT decompression of maps Link
enet MIT networking library Link
parson MIT JSON parser Link
log.c MIT logger Link
GLEW MIT OpenGL extensions Link
hashtable MIT hashtable Link
libvxl MIT access VXL format Link
microui MIT user interface Link

You will need to compile the following by yourself, or get hold of precompiled binaries:

  • GLFW3
  • GLEW
  • OpenAL soft (only needed on Windows)
  • libdeflate
  • enet

Follow the instructions on their project page, then place produced static libraries in deps/.

All other requirements of the above list (like single file libs) will be downloaded by CMake automatically and don't need to be taken care of. Because state of copyright of 0.75 assets is unknown, CMake will also download additional assets from here which are not part of this repository.

Windows

There are GitHub releases for Windows users if you're too lazy to compile PixSpades, with new releases for major commits. Download the release and start the executable. Refer to https://github.com/JimPix1/PixSpades/releases

This project uses CMake to generate all Makefiles automatically. It's best to use MinGW-w64 for GCC on Windows. You can generate the required files by opening cmd.exe in the build/ directory and typing:

cmake -G "MinGW Makefiles" ..
mingw32-make

If everything went well, the client should be in the build/BetterSpades/ subfolder.

When starting client.exe, you will be greeted by a server list. Select a server on it to start playing! You can also start the client the same way as you did with the voxlap version by opening cmd and putting an aos:// link in as the first argument:

client.exe -aos://16777343:32887 //Connects to a local server

Linux

Compilation now works the same on Linux. Just change the build system to Unix Makefiles or leaving it as default will work too (cmake ..).

You can build each library yourself, or install them with your distro's package manager:

sudo apt install libgl1-mesa libgl1-mesa-dev libopenal1 libopenal-dev libglfw-dev libenet-dev libglew-dev

(this does not include libdeflate which is a requirement too, see Wiki/Building for more details)

Start the client e.g. with the following inside the build/bin/ directory:

./client

Or connect directly to localhost:

./client -aos://16777343:32887

macOS

The same instructions for Linux work on macOS aside from some minor differences. First, use Homebrew or MacPorts to grab dependencies:

brew install glfw enet

The development headers for OpenAL and OpenGL don't have to be installed since they come with macOS by default. libdeflate should be installed and placed manually in a way similar to Linux. See Wiki/Building for more details.

Bug reports

Bug reports should generally go to the original BetterSpades repository unless the bug applies specifically to PixSpades.

Licensing

Please see the file named LICENSE.

Gallery


quite old

hiesville

grenade fun

falling block animation

sniping on normandie