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Phase I: Versus

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These issues should be done in Phase I and either don't apply to later phases, or are critical to being implemented first before moving to Phase II. They don't necessarily have a specific time when they need to be done, but need to be done before Phase II can happen. Longterm Phase I issues go here.

Versus (Phase I) mostly involves laying the groundwork o…

These issues should be done in Phase I and either don't apply to later phases, or are critical to being implemented first before moving to Phase II. They don't necessarily have a specific time when they need to be done, but need to be done before Phase II can happen. Longterm Phase I issues go here.

Versus (Phase I) mostly involves laying the groundwork of how the combat system and its connected parts will work. The goal here is to have a functioning arena based shooter (using tffa as a template) with the beginnings of some later RPG elements such as an inventory, armor, rudimentary skill system, vendors, trading, lua minigames, etc This should provide player's with a good demo for how the game's combat will be like. After release is finalized, a 'versus' branch will be created and enter maintenance mode and no longer be actively developed. Player's will be able to continue to play on versus while we transition to Phase II: Coop.