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animMaps such as the flame gfx do not animate properly. mp/duel7 has fire efx that uses this effect. In Base and (at least the most recent version of) OpenJK the flames animate properly. In JKG it is either frozen or seemingly bounces between two frames.
The text was updated successfully, but these errors were encountered:
This may be related to how we implemented ammo indicators. Also might be related to (or causing) the bug with poison debuff efx (it's supposed to be a heartbeat noise, but it gets looped every 0.1 seconds instead and sounds more like a panic attack).
animMaps such as the flame gfx do not animate properly. mp/duel7 has fire efx that uses this effect. In Base and (at least the most recent version of) OpenJK the flames animate properly. In JKG it is either frozen or seemingly bounces between two frames.
The text was updated successfully, but these errors were encountered: