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rend2 - fixed out-of-bounds crash with weather #1190

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rend2 - fixed out-of-bounds crash with weather #1190

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paishoexpert
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See issue #1189

The game will crash, if a map features weather (e.g. vjun1) and you noclip far enough beneath the map.

This was caused by an out-of-bounds exception caused by chunkIndex sometimes being negative.

@paishoexpert paishoexpert requested a review from a team as a code owner November 15, 2023 20:34
@paishoexpert paishoexpert changed the title rend2 - fixed out-of-bounds issue with weather rend2 - fixed out-of-bounds crash with weather Nov 15, 2023
@@ -1143,6 +1143,11 @@ void RB_SurfaceWeather( srfWeather_t *surf )
{
chunkIndex = (int(centerZoneOffsetX + numMinZonesX) + x + 1) % 3;
chunkIndex += (int(centerZoneOffsetY + numMinZonesY) + y + 1) % 3 * 3;

if (chunkIndex < 0) {
chunkIndex *= -1;
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@Charlese2 Charlese2 Nov 22, 2023

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Because the % operator in C++ uses truncated division just flipping the sign won't lead to a continuous remainder.
image
With just flipping the sign, it causes clumping of the rain in the shader.
image

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Oh, yeah! You are right. I flew around and I didn't spot that issue on vjun1, but it's obvious on your screenshot.

I am not a math crack sadly, but offsetting negative indices with += array-size should theoretically work better shouldn't it?

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I do not know if flipping the sign is actually the best fix all together either, but I could be wrong.

@paishoexpert paishoexpert closed this by deleting the head repository Dec 21, 2023
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3 participants