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[Shared] Add cl_mouseAspectScaling to correct UI mouse sensitivity for your resolution #1170

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8 changes: 7 additions & 1 deletion code/client/cl_input.cpp
Expand Up @@ -447,7 +447,13 @@ CL_MouseEvent
*/
void CL_MouseEvent( int dx, int dy, int time ) {
if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
_UI_MouseEvent( dx, dy );
float dxScaled = dx;
float dyScaled = dy;
if ( cl_mouseAspectScaling->integer ) {
dxScaled *= (SCREEN_WIDTH / (float)cls.glconfig.vidWidth);
dyScaled *= (SCREEN_HEIGHT / (float)cls.glconfig.vidHeight);
}
_UI_MouseEvent( dxScaled, dyScaled );
}
else {
cl.mouseDx[cl.mouseIndex] += dx;
Expand Down
2 changes: 2 additions & 0 deletions code/client/cl_main.cpp
Expand Up @@ -61,6 +61,7 @@ cvar_t *cl_freelook;
cvar_t *cl_sensitivity;

cvar_t *cl_mouseAccel;
cvar_t *cl_mouseAspectScaling;
cvar_t *cl_showMouseRate;
cvar_t *cl_framerate;

Expand Down Expand Up @@ -1258,6 +1259,7 @@ void CL_Init( void ) {
cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE_ND);
cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE_ND);
cl_mouseAspectScaling = Cvar_Get ("cl_mouseAspectScaling", "0", CVAR_ARCHIVE_ND);
cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE_ND );

cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
Expand Down
1 change: 1 addition & 0 deletions code/client/client.h
Expand Up @@ -263,6 +263,7 @@ extern cvar_t *cl_sensitivity;
extern cvar_t *cl_freelook;

extern cvar_t *cl_mouseAccel;
extern cvar_t *cl_mouseAspectScaling;
extern cvar_t *cl_showMouseRate;

extern cvar_t *cl_allowAltEnter;
Expand Down
14 changes: 10 additions & 4 deletions codemp/client/cl_input.cpp
Expand Up @@ -922,22 +922,28 @@ CL_MouseEvent
=================
*/
void CL_MouseEvent( int dx, int dy, int time ) {
float dxScaled = dx;
float dyScaled = dy;
if ( cl_mouseAspectScaling->integer ) {
dxScaled *= (SCREEN_WIDTH / (float)cls.glconfig.vidWidth);
dyScaled *= (SCREEN_HEIGHT / (float)cls.glconfig.vidHeight);
}
if (g_clAutoMapMode && cls.cgameStarted)
{ //automap input
autoMapInput_t *data = (autoMapInput_t *)cl.mSharedMemory;

g_clAutoMapInput.yaw = dx;
g_clAutoMapInput.pitch = dy;
g_clAutoMapInput.yaw = dxScaled;
g_clAutoMapInput.pitch = dyScaled;
memcpy(data, &g_clAutoMapInput, sizeof(autoMapInput_t));
CGVM_AutomapInput();

g_clAutoMapInput.yaw = 0.0f;
g_clAutoMapInput.pitch = 0.0f;
}
else if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
UIVM_MouseEvent( dx, dy );
UIVM_MouseEvent( dxScaled, dyScaled );
} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME ) {
CGVM_MouseEvent( dx, dy );
CGVM_MouseEvent( dxScaled, dyScaled );
} else {
cl.mouseDx[cl.mouseIndex] += dx;
cl.mouseDy[cl.mouseIndex] += dy;
Expand Down
3 changes: 3 additions & 0 deletions codemp/client/cl_main.cpp
Expand Up @@ -70,6 +70,7 @@ cvar_t *cl_sensitivity;
cvar_t *cl_mouseAccel;
cvar_t *cl_mouseAccelOffset;
cvar_t *cl_mouseAccelStyle;
cvar_t *cl_mouseAspectScaling;
cvar_t *cl_showMouseRate;

cvar_t *m_pitchVeh;
Expand Down Expand Up @@ -2730,6 +2731,8 @@ void CL_Init( void ) {
// this should be set to the max rate value
cl_mouseAccelOffset = Cvar_Get( "cl_mouseAccelOffset", "5", CVAR_ARCHIVE_ND, "Mouse acceleration offset for style 1" );

cl_mouseAspectScaling = Cvar_Get( "cl_mouseAspectScaling", "0", CVAR_ARCHIVE_ND, "Scale mouse movement correctly in menus based on your desktop aspect ratio" );

cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
cl_framerate = Cvar_Get ("cl_framerate", "0", CVAR_TEMP);
cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE_ND, "Allow downloading custom paks from server");
Expand Down
1 change: 1 addition & 0 deletions codemp/client/client.h
Expand Up @@ -385,6 +385,7 @@ extern cvar_t *cl_freelook;
extern cvar_t *cl_mouseAccel;
extern cvar_t *cl_mouseAccelOffset;
extern cvar_t *cl_mouseAccelStyle;
extern cvar_t *cl_mouseAspectScaling;
extern cvar_t *cl_showMouseRate;

extern cvar_t *m_pitchVeh;
Expand Down