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[NPC behavior] reduce NPC_BSFlee random range #1129

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@arabusov arabusov commented Nov 9, 2022

Irand fails when the requested random range is not below QRAND_MAX, which is 2^15 as it is right now. NPC_BSFlee calls irand (via Q_irand) by requesting the random range within [10000, 50000] which is of course below 2^15 and the game crashes.

Below is my stack trace in gdb:

    4  0x00007ffff784a486 in __assert_fail () from /usr/lib/libc.so.6
    5  0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
    6  0x00007fffd18e5bcc in Q_irand (value1=10000, value2=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:264
    7  0x00007fffd177c34b in NPC_BSFlee () at /opt/games/git-openjk/code/game/NPC_behavior.cpp:1748
    8  0x00007fffd1776525 in NPC_RunBehavior (team=2, bState=10) at /opt/games/git-openjk/code/game/NPC.cpp:2055
    9  0x00007fffd1776837 in NPC_ExecuteBState (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2185
    10 0x00007fffd1777472 in NPC_Think (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2494
    11 0x00007fffd16d83ce in GEntity_ThinkFunc (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_functions.cpp:67
    12 0x00007fffd16e5ac4 in G_RunThink (ent=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_main.cpp:1075
    13 0x00007fffd16e84fa in G_RunFrame (levelTime=578050) at /opt/games/git-openjk/code/game/g_main.cpp:2055
    14 0x00005555555d9d91 in SV_Frame (msec=11, fractionMsec=0) at /opt/games/git-openjk/code/server/sv_main.cpp:513
    15 0x00005555555b0740 in Com_Frame () at /opt/games/git-openjk/code/qcommon/common.cpp:1418
    16 0x000055555562a897 in main (argc=1, argv=0x7fffffffe2c8) at /opt/games/git-openjk/shared/sys/sys_main.cpp:812
    (gdb) frame 5
    5  0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
    252             assert((max - min) < QRAND_MAX);

Irand fails when the requested random range is not below QRAND_MAX,
which is 2**15 as it is right now. NPC_BSFlee calls irand (via Q_irand)
by requesting the random range within [10000, 50000] which is of course
below 2**15 and the game crashes.

Below is my stack trace in gdb:

4  0x00007ffff784a486 in __assert_fail () from /usr/lib/libc.so.6
5  0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
6  0x00007fffd18e5bcc in Q_irand (value1=10000, value2=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:264
7  0x00007fffd177c34b in NPC_BSFlee () at /opt/games/git-openjk/code/game/NPC_behavior.cpp:1748
8  0x00007fffd1776525 in NPC_RunBehavior (team=2, bState=10) at /opt/games/git-openjk/code/game/NPC.cpp:2055
9  0x00007fffd1776837 in NPC_ExecuteBState (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2185
10 0x00007fffd1777472 in NPC_Think (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2494
11 0x00007fffd16d83ce in GEntity_ThinkFunc (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_functions.cpp:67
12 0x00007fffd16e5ac4 in G_RunThink (ent=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_main.cpp:1075
13 0x00007fffd16e84fa in G_RunFrame (levelTime=578050) at /opt/games/git-openjk/code/game/g_main.cpp:2055
14 0x00005555555d9d91 in SV_Frame (msec=11, fractionMsec=0) at /opt/games/git-openjk/code/server/sv_main.cpp:513
15 0x00005555555b0740 in Com_Frame () at /opt/games/git-openjk/code/qcommon/common.cpp:1418
16 0x000055555562a897 in main (argc=1, argv=0x7fffffffe2c8) at /opt/games/git-openjk/shared/sys/sys_main.cpp:812
(gdb) frame 5
5  0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
252		assert((max - min) < QRAND_MAX);
code/game/NPC_behavior.cpp Outdated Show resolved Hide resolved
@Razish Razish requested a review from a team March 3, 2024 10:08
@arabusov
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arabusov commented Apr 2, 2024

@Razish my memory fades, but as far as I remember, this change was causing unarmed siths to grab E11 rifles from time to time in the single player mode. I kept it because otherwise the game was just suddenly crashing, but maybe there's a smarter way of fixing the issue.

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@Daggolin Daggolin left a comment

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The change to Q_irand(1000, 5000) * 10 roughly matches the original intention of the code (with a variation of 10 msec missing), but not necessarily the original release build behavior (without the assert). Seems fine to me anyway.

@arabusov
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arabusov commented Apr 9, 2024

@Daggolin I'm happy with the @Razish improvement. Additionally, one could call the Q_irand function the second time in the [0, 9] range and add the result to the previous value, but it may slow down the game (probably it is negligible).

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3 participants