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[Fix #757] Fix crash when user loads a saved game with console-spawned vehicles #1071

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3 changes: 3 additions & 0 deletions code/game/g_savegame.cpp
Expand Up @@ -1147,6 +1147,9 @@ static void ReadGEntities(qboolean qbAutosave)
{
Vehicle_t tempVehicle;

// initialize the vehicle cache g_vehicleInfo
int vehicleIndex = BG_VehicleGetIndex(pEnt->NPC_type);

EvaluateFields(savefields_gVHIC, &tempVehicle,(byte *)pEntOriginal->m_pVehicle, INT_ID('V','H','I','C'));

// so can we pinch the original's one or do we have to alloc a new one?...
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