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Addressing #455 (D3D12 Backend) #487

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@Ohjurot Ohjurot commented Aug 4, 2022

PR on the process of fixing issue #455
Issues with ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart and a crashing application in D3D12 Backend. Issue will only apear on old versions of the windows SDK

@Ohjurot Ohjurot changed the title Fixing #455 Fixing #455 (D3D12 Backend) Aug 4, 2022
@Ohjurot Ohjurot changed the title Fixing #455 (D3D12 Backend) Addressing #455 (D3D12 Backend) Aug 4, 2022
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Ohjurot commented Aug 4, 2022

So here we go... tried to fix a bug that was not a bug... found another one and fixed it (Changes to D3D12 regarding resource states on upload heaps)... Added a note for the first bug...
@Sororfortuna can you maybe check and vertify that the issue can be solve as discussed in #455

@Ohjurot Ohjurot marked this pull request as ready for review August 4, 2022 10:27
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Ohjurot commented Mar 26, 2023

@dumblob can you please take a look at this

/*
* === IMPORTATE NOTE FOR D3D12 ===
*
* Due to a bug in the Windows SDK that
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Please define/describe shortly the bug in the comment so that it is greppable. Then I will merge. Thanks a lot!

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Oh and maybe squash the commits - it is a small change we could keep together 😉.

- Using ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart now again as intended (I don't know why at some point of time MSFT had this function the way it was used previously...)

Revert "Fixed compiler warnings"
... well it had a reason why I did what I did ...
This reverts commit 97c7a6b.

Fixed a bug with modern directx versions

added note for the winsdk issue
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