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OpenGl Global Illumination real-time rendering study project

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OpenGl Voxel Cone Tracing Global Illumination Engine

OpenGl Global Illumination real-time rendering study project. WIP

https://learnopengl.com
https://research.nvidia.com/publication/efficient-sparse-voxel-octrees
https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing https://ieeexplore.ieee.org/abstract/document/7833375 https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm

Features:

  • Deferred Pipeline
  • VXGI
  • MSAA
  • PCSS Soft Shadow
  • Cone Traced Soft Shadow
  • SSAO
  • PBR
  • Post Processing

Build with:

  • Cmake
  • Assimp
  • GLM
  • stb_image
  • GLFW
  • ImGui
  • nlohmann/json
  • tinyfiledialogs

Current Progress 09/2021 Ray_U0A6aoNucf Ray_PDifU66qEn