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额外的信息-完成
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yunzlp committed Mar 11, 2024
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3 changes: 3 additions & 0 deletions language/zh/global.json
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"Creating Sprites":"创建精灵",
"Creating Tile Sets":"创建 Tilesets",
"Cursor":"光标",
"Custom Vertex Format:":"自定义顶点格式:",
"DEPRECATED":"已删除",
"DS Grids":"网格 Grid",
"DS Lists":"列表 List",
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"Particle Type Info Struct":"粒子类型信息结构",
"Particle Types":"粒子类型",
"Particles":"粒子",
"Passthrough Vertex Format:":"直通顶点格式:",
"Path":"路径",
"Path Manipulation":"路径操控",
"Path Variables":"路径变量",
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"What Is Programming":"什么是编程",
"What Is Programming?":"什么是编程?",
"When something is rendered in GameMaker Studio 2, it generally means that it has simply been \u0027drawn to the display buffer\u0027 or \u0027drawn to a surface\u0027. Rendering can also refer to the process of turning some kind of vector source (like a font) into a bitmap image,.":"当一些东西在GameMaker Studio 2中呈现时,通常意味着它只是被“绘制到显示缓冲区”或“绘制到表面”。渲染也可以指将某种矢量源(如字体)转换为位图图像的过程。",
"White-space Characters":"空白字符",
"Whitespace Characters":"空格字符",
"Windows Batch File Name":"Windows 批处理文件名",
"Windows Key Binding":"Windows 键位绑定",
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"Guide To Using Particles":"粒子使用指南",
"Guide To Using Shaders":"着色器使用指南",
"Obsolete Functions":"过时函数",
"Project Format":"项目格式",
"The File System":"文件系统",
"This section of the manual contain a collection of miscellaneous articles related to programming and the way the GameMaker Language works. The following articles are designed as companion articles to further expand your understanding of how GameMaker works and how to get the most from the different language features available:":"手册的这一部分包含了与编程和GameMaker语言工作方式相关的杂项文章。以下文章是作为配套文章设计的,旨在进一步扩展您对GameMaker工作方式的理解,以及如何从可用的不同语言功能中获得最大的好处:",
"Type Tables":"类型表",
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141 changes: 76 additions & 65 deletions language/zh/www/Additional_Information/Bitwise_Operators.json

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123 changes: 59 additions & 64 deletions language/zh/www/Additional_Information/Guide_To_Using_Buffers.json

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127 changes: 54 additions & 73 deletions language/zh/www/Additional_Information/Guide_To_Using_Particles.json

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49 changes: 49 additions & 0 deletions language/zh/www/Additional_Information/Guide_To_Using_Shaders.json

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1 change: 1 addition & 0 deletions language/zh/www/Additional_Information/Type_Tables.json
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{
"&lt;result&gt; = &lt;LHS or row&gt; + &lt;RHS or column&gt;":"&lt;tresult&gt; = &lt;LHS or row&gt; + &lt;RHS or column&gt;<br>&lt;结果&gt; = &lt;左侧 为 行&gt; + &lt;右侧 为 列&gt;<br>LHS (Left Hand Side)直译:左手边。<br>LHS RHS 赋值操作的左侧或右侧",
"Equality Table":"等式表",
"The tables all follow the same format, with the rows (left) showing the&nbsp;{}left hand{}&nbsp;side of an arithmetical operation, and the columns (right) showing the&nbsp;{}right hand{}&nbsp;side, e.g.:":"所有表格都遵循相同的格式,行(左)显示算术运算的{}左手{}侧,列(右)显示{}右手{}侧,例如:",
"The tables all follow the same format, with the rows (left) showing the&nbsp;{}left hand{}&nbsp;side of an arithmetical operation, and the columns (right) showing the&nbsp;{}right hand{}&nbsp;side, eg:":"这些表都遵循相同的格式,行{}(左){}表示算术运算的左边,列{}(右){}表示右边,例如:",
"There are a few special constants that may or may not be equal to themselves, as shown in the following table:":"如下表所示,有几个特殊常数可能等于也可能不等于它们本身:",
"This page shows the all the different results that you may get when performing arithmetic operations on the different {}data types{}&nbsp;in GML.":"此页面显示了在GML中对不同{0}数据类型{1}执行算术运算时可能得到的所有不同结果。",
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{
"For a detailed&nbsp;list of all these characters, see {}Whitespace character{}.":"有关所有这些字符的详细列表,请参阅{}空白字符{}。",
"For a detailed&nbsp;list of all these characters, see {}Whitespace_character{}.":"有关所有这些字符的详细列表,请参阅{}空格字符{}。",
"The following table lists the character codes and escape sequences that&nbsp;{}GameMaker{}&nbsp;considers to be white-space characters. An empty cell in the table indicates there is no escape sequence for that character code.":"下表列出了 {}GameMaker{} 认为是空白字符的字符代码和转义序列。表中的空单元格表示该字符代码没有转义序列。",
"carriage return":"回车符",
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