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Expose Alias API to Lua #3423

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Penumbra69
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Issue (#3342)

  • Make aliases available to lua
  • Ensure aliases typed in gui/launcher show proper help entry
  • Enhance help entry with aliased command information
  • added a simple set of tests

 - Make aliases available to lua
 - Ensure alieses typed in `gui/launcher` show proper help entry
 - Enhance help entry with aliased command information
 - added a simple set of tests
{
const char *new_alias = luaL_checkstring(L, 1);
std::vector<std::string> alias;
split_string(&alias, new_alias, " ");
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I would prefer to have this function take a list of arguments instead; otherwise there is no way to set up certain aliases, e.g. with spaces in arguments.

It looks like there is a Lua::GetVector() that could work here. It's a more specific function than its name would apply - it reads strings starting at the stack position you give (1) and pushes them all into a vector<string>, but that looks like it should work for our purposes here.

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I'll adjust.

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This change is complete, tests have been updated.

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I was mistaken - on second look, it looks like GetVector takes a table and converts it to a vector, but your code is expecting that.

Have you tested passing a non-table to make sure the code doesn't crash? An error message is fine (and expected).

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I have tested that, and it does crash. I'll take a look and find a way to ensure stability.

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luaL_checktype(L, 1, LUA_TTABLE) before the GetVector call would probably work.

 - Adjusting to take in a table / vector for "addAlias"
 - Adjusting to take in a table / vector for "addAlias"
@lethosor lethosor changed the title Issue 3342 - Make aliases great again Expose Alias API to Lua May 27, 2023

if (!alias.empty())
{
std::string name = alias[0];
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I think we should match the AddAlias() signature instead by taking two arguments: name (a string) and arguments (a list of arguments). It looks like you're retrieving the alias name from the first element of the list here, which doesn't match the C++ API.

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I'll adjust.

@lethosor
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Which PR addresses this point?

Enhance help entry with aliased command information

I don't see changes to helpdb in either.


static int internal_listAliases(lua_State *L)
{
auto aliases = Core::getInstance().ListAliases();
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If we add a Lua::Push override for std::vector, this function could be reduced to Lua::Push(L, Core::getInstance().ListAliases()); return 1;

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Nice - will look at this.

@@ -0,0 +1,11 @@
-- Simple tests to ensure the alias functions work as expected
function test.aliases()
expect.eq(false, dfhack.internal.isAlias("foo"))
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this can actually be flaky since it depends on the current active environment. these function tests allow you to specify a setup/teardown wrapper where you can save the current aliases, clear the alias list for the test, and restore the original aliases afterwards. See the orders plugin tests for an example.

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Which PR addresses this point?

Enhance help entry with aliased command information

I don't see changes to helpdb in either.

I must have misinterpreted the need to have the alias item show up as part of the helpdb itself, and focused mainly on ensuring that if a user typed an alias, it would show the correct help for them. I will dig into adjusting to make the alias ALSO appear in the helpdb list.

@myk002
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myk002 commented Jun 8, 2023

I think that would be required, yeah, otherwise it wouldn't show up as an entry in ls and other places.

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