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Brushes are not invalidated when their bound Transform is changed (not the property, but the inner matrix).
public Window1() { InitializeComponent(); var transform = new TranslateTransform(); Background = new DrawingBrush() { TileMode = TileMode.Tile, DestinationRect = new RelativeRect(0, 0, 15, 15, RelativeUnit.Absolute), Drawing = new GeometryDrawing() { Geometry = Geometry.Parse("M0,0 L0,1 0.03,1 0.03,0.03 1,0.03 1,0 Z"), Brush = Brushes.Red }, Transform = transform }; DispatcherTimer.Run(() => { transform.Y++; return true; }, TimeSpan.FromMilliseconds(32)); }
See the background is not moving despite updating the transform.
Brushes should be invalidated when transform's Changed event is fired
11.1-beta1
No response
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Describe the bug
Brushes are not invalidated when their bound Transform is changed (not the property, but the inner matrix).
To Reproduce
See the background is not moving despite updating the transform.
Expected behavior
Brushes should be invalidated when transform's Changed event is fired
Avalonia version
11.1-beta1
OS
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: