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Stage for v1.13.6.0 (beta 1)
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Signed-off-by: Larry Gritz <lg@larrygritz.com>
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lgritz committed Dec 20, 2023
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3 changes: 2 additions & 1 deletion .github/workflows/ci.yml
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Expand Up @@ -255,7 +255,7 @@ jobs:
fmt_ver: 10.1.1
pybind11_ver: v2.10.0
skip_tests: 1
abi_check: 8374278a07d88358a6931dc2492f98ca49b21038
abi_check: 1726df72a9841df93bc74a5184d78cacb44b585d
setenvs: export OSL_CMAKE_FLAGS="-DOSL_BUILD_TESTS=0 -DBUILD_TESTING=OFF -DUSE_QT=0"
OPENIMAGEIO_CMAKE_FLAGS="-DUSE_PYTHON=0"
CMAKE_BUILD_TYPE=RelWithDebInfo
Expand Down Expand Up @@ -326,6 +326,7 @@ jobs:
run: |
mkdir -p abi_standard/build
pushd abi_standard
export LD_LIBRARY_PATH="${PWD}/build/lib:${LD_LIBRARY_PATH}"
src/build-scripts/ci-build.bash
popd
- name: Check ABI
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70 changes: 55 additions & 15 deletions CHANGES.md
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@@ -1,20 +1,27 @@
<!-- SPDX-License-Identifier: CC-BY-4.0 -->
<!-- Copyright Contributors to the Open Shading Language Project. -->

Release 1.13 -- October?? 2023 ?? (compared to 1.12)
--------------------------------------------------
### Dependency and standards requirements changes:
* OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
of OptiX 7.0 is required.
Release 1.13 -- beta 1: December 20, 2023 (compared to 1.12)
-------------------------------------------------------------

### New minimum dependencies and compatibility changes:

* For GPU/OptiX mode, OptiX 6.0 support has been removed. For GPU rendering
with OptiX, a minimum of OptiX 7.0 is required, and the Cuda minimum has
been raised to 9.0 [#1737](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1737)
* The minimum version OpenImageIO has been raised from 2.2 to 2.4. [#1591](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1591) [#1722](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1722)
(to 2.3 in 1.13.0.3, to 2.4 in 1.13.4.0)
* Raise minimum CMake dependency from 3.12 to 3.15 [#1724](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1724) (1.13.5.0)
* Raise minimum Imath/OpenEXR from 2.3 to 2.4.
* The minimum CMake dependency has been raised from 3.12 to 3.15
[#1724](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1724) (1.13.5.0)
* The minimum Imath/OpenEXR has been raised from 2.3 to 2.4. (Note: OSL 1.13
is probably the last major release family that will support Imath/OpenEXR
2.x.)

### OSL Language and oslc compiler:

* There have been no substantive changes to the OSL language in this release.

### API changes, new options, new ShadingSystem features (for renderer writers):
### ⛰️ API changes, new options, new ShadingSystem features (for renderer writers):

* A new `shadingStateUniform` pointer field was added to ShaderGlobals for
planned future expansion and improved GPU support. #1585 (1.13.1.0)
* Adding relaxed type-equivalency to ReParameter() [#1639](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1639) (by cmstein) (1.13.2.1)
Expand All @@ -40,16 +47,20 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* Rs fmt specification - Journaling Algorithm for error, warning, fprintf
[#1702](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1702) (by Steena Monteiro) [#1711](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1711) [#1715](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1715) (1.13.5.0)

### SIMD batched shading mode
### 🚀 SIMD batched shading mode

* Fix some array overruns (asymptomatic, but still potentially buggy) in
common_ancestor_between. #1577 (1.13.0.2)
* Fix issue with closure keyword parameters. #1620 (1.13.2.0/1.12.8.0)
* Fix crash when adding a default initialized closure. #1624
(1.13.2.0/1.12.8.0)
* Fix support for closures with array types. #1630 (1.13.2.0/1.12.8.0)
* Fix bug with masked wide llvm_gen_closure() [#1637](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1637) (by danieldresser-ie) (1.13.2.1)
* Fix Force LLVM Boolean [#1717](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1717) (by Alex Wells)
* Batched pointcloud if "index" is not passed [#1753](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1753) (by Alex Wells)

### 🚀 OptiX GPU rendering

### OptiX GPU rendering
* OptiX 6.0 support has been removed. For GPU rendering with OptiX, a minimum
of OptiX 7.0 is required.
* Big overhaul/simplification of how strings are represented on the GPU: the
Expand Down Expand Up @@ -81,7 +92,8 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* Perf: Don't insert redundant run layer calls inside a basic block
[#1665](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1665) [#1669](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1669) [#1672](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1672) (by Chris Hellmuth) (1.13.4.0)

### 🐛 Fixes and other improvements (internals)
### 🐛/🔧 Internals: fixes, improvements, and developer concerns

* Fix memory leak in oslc ASTvariable_declaration. #1576 (1.13.0.2)
* Fix memory leaks in LPE code in error conditions. #1593 #1594 (1.13.0.3)
* Fix mismatched strides when calling OCIO for transformc with derivs [#1646](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1646) (1.13.4.0)
Expand All @@ -98,8 +110,6 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* oslc: Add missing `fmod()` variants [#1643](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1643) (1.13.4.0)
* Simple constant folding of binary expressions now happen on the oslc side
[#1653](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1653) (1.13.4.0)

### 🔧 Internals and developer concerns
* platform.h:
* New `OSL_ALLOCA` macro to allocate on the stack. #1589 (1.13.0.3)
* Define OSL::bitcast utility. #1610 (1.13.2.0)
Expand All @@ -115,8 +125,12 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* Give ShadingSystemImpl a handy use_optix() method [#1682](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1682) (1.13.4.0)
* Fix default fmt logic changing in latest openimageio release [#1725](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1725) (1.13.5.0)
* The recently added SS::find_symloc can have const args [#1723](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1723) (1.13.5.0)
* SymOverrideInfo bitfields should be the same type [#1745](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1745)
* Fix wrong offset of MxSheen param [#1751](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1751) (by Rasmus Bonnedal)
* Make get_texture_info robust to empty shaderglobals param [#1731](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1731)

### 🏗 Build/test/CI and platform ports

* CMake build system and scripts:
* The version number is now a cache variable, and so can be overridden at
build time using `-DOSL_VERSION=...`. Use with extreme caution! #1579
Expand All @@ -127,8 +141,9 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* Fix incorrect CMake variable name to control symbol visibility
[#1681](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1681) (1.13.4.0)
* Change cmake option `USE_OPTIX` -> `OSL_USE_OPTIX` [#1668](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1668) (1.13.4.0)
* Fix duplicate osl lexing symbols when building as static libraries
* Fix duplicate osl lexing symbols when building as static libraries
[#1709](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1709) (by Brecht Van Lommel) (1.13.5.0)
* Better cmake verbose behavior [#1752](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1752)
* Dependency version support:
* Fix some issues that came up with the new icx 2022.0 compiler. #1601
(1.13.1.0)
Expand All @@ -140,6 +155,12 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
* Qt6 compatibility [#1655](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1655) (1.13.4.0)
* Fix warnings about Qt compilation and enums [#1661](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1661) (1.13.4.0)
* Changes to support fmt 10.0 [#1691](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1691) (1.13.5.0)
* Raise OpenEXR minimum to 2.4 [#1734](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1734)
* Fix Partio build errors on pointcloud functions for MSVC [#1757](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1757) (by Alex Wells)
* Bump Cuda minimum to 9.0 [#1737](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1737)
* LLVM 16 and 17 support: LLVM opaque pointers support [#1728](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1728),
LLVM new pass manager support [#1729](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1729),
finish LLVM 16 and 17 support [#1730](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1730) (all by Brecht Van Lommel)
* Testing and Continuous integration (CI) systems:
* Dynamic analysis using address and leak sanitizers. #1581 (1.13.0.3)
* `testshade --help` now prints TextureSystem options and all hardware
Expand All @@ -158,20 +179,39 @@ Release 1.13 -- October?? 2023 ?? (compared to 1.12)
[#1660](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1660) (by Massimo Paladin) (1.13.4.0)
* *ci*: Simplify build_llvm.bash script [#1703](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1703) (1.13.5.0)
* Test interactive parameter initialization in optix testrender [#1687](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1687) (by Chris Hellmuth) (1.13.5.0)
* Fix GPU job not actually enabling OptiX [#1738](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1738) (by Brecht Van Lommel)
* Fix python-oslquery test failure on macOS [#1739](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1739) (by Brecht Van Lommel)
* Disable MacOS-11 CI [#1746](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1746)
* Skip analysis and scorecard workflows on push if only docs changed [#1744](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1744)
* For clarity, use the term 'runner' instead of 'os' [#1743](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1743)
* Test ABI compliance [#1748](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1748)
* Fix tests passing when test commands fail [#1733](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1733) (by Brecht Van Lommel)
* Platform support:
* Include `immintrin.h` only when needed. #1605 (1.13.1.0)
* Changed snprintf formatting to satisfy some compilers.
[#1640](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1640) (by pellerington) (1.13.4.0)
* Fix some windows GPU build errors [#1638](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1638) (by Declan Russell) (1.13.4.0)
* Fix for Apple clang 14+ warnings [#1697](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1697) (1.13.5.0)
* Fix struct align/pack for MSVC [#1754](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1754) (by Rasmus Bonnedal)
* Refactor icc/icx specific pragma macros [#1756](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1756) (by Alex Wells)

### 📚 Documentation

* First stab at ReadTheDocs -- new [Experimental OSL Documentation on
ReadTheDocs](https://openshadinglanguage.readthedocs.io/)
is still a little rough, but eventually will be our primary documentation.
[#1736](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1736)
* `doc/RELEASING.md` documents our release process and versioning policies.
#1572 (1.13.0.2)
* Improve documentation of `trace` function [#1671](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1671) (by AidanWelch) (1.13.4.0)
* Update CONTRIBUTING [#1689](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1689) (1.13.5.0)
* Update logos [#1705](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1705), Move logos and add an icon-only logo [#1707](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1707) (1.13.5.0)

### 🏢 Project Administration

* Alert slack "release-announcements" channel upon OSL release [#1740](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1740) [#1749](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1749)
* Update pull request template [#1741](https://github.com/AcademySoftwareFoundation/OpenImageIO/pull/1741)


---
---
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6 changes: 3 additions & 3 deletions CMakeLists.txt
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Expand Up @@ -4,7 +4,7 @@

cmake_minimum_required (VERSION 3.15)

set (OSL_VERSION "1.13.5.0")
set (OSL_VERSION "1.13.6.0")
set (OSL_VERSION_OVERRIDE "" CACHE STRING
"Version override (use with caution)!")
mark_as_advanced (OSL_VERSION_OVERRIDE)
Expand All @@ -18,12 +18,12 @@ project (OSL VERSION ${OSL_VERSION}
set (PROJ_NAME ${PROJECT_NAME}) # short name
string (TOLOWER ${PROJ_NAME} PROJ_NAME_LOWER) # short name lower case
string (TOUPPER ${PROJ_NAME} PROJ_NAME_UPPER) # short name upper case
set (PROJECT_VERSION_RELEASE_TYPE "dev" CACHE STRING
set (PROJECT_VERSION_RELEASE_TYPE "beta1" CACHE STRING
"Build type, for example: dev, beta2, RC1 (empty string for normal release)")
set (${PROJECT_NAME}_VERSION_RELEASE_TYPE ${PROJECT_VERSION_RELEASE_TYPE})
set (PROJECT_AUTHORS "Contributors to the Open Shading Language project")
option (${PROJECT_NAME}_SUPPORTED_RELEASE
"Set ON for supported release branch, OFF for master" OFF)
"Set ON for supported release branch, OFF for master" ON)
if (${PROJECT_NAME}_SUPPORTED_RELEASE)
set (${PROJECT_NAME}_DEV_RELEASE OFF)
else ()
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12 changes: 6 additions & 6 deletions INSTALL.md
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Expand Up @@ -40,16 +40,15 @@ NEW or CHANGED dependencies since the last major release are **bold**.
$OpenImageIO_ROOT/lib to be in your LD_LIBRARY_PATH (or
DYLD_LIBRARY_PATH on OS X).

* [LLVM](http://www.llvm.org) 9, 10, 11, 12, 13, 14, or 15, including
clang libraries. LLVM 16 doesn't work yet, we need to make changes
on the OSL side to be compatible.
* [LLVM](http://www.llvm.org) 9, 10, 11, 12, 13, 14, 15, or 16, including
clang libraries.

* (optional) For GPU rendering on NVIDIA GPUs:
* [OptiX](https://developer.nvidia.com/rtx/ray-tracing/optix) 7.0 or higher.
* [Cuda](https://developer.nvidia.com/cuda-downloads) 9.0 or higher. It is
recommended that you use 11.0 or higher.

* [Boost](https://www.boost.org) 1.55 or newer (tested through boost 1.82)
* [Boost](https://www.boost.org) 1.55 or newer (tested through boost 1.83)
* [Ilmbase or Imath](https://github.com/AcademySoftwareFoundation/Imath) 2.4
or newer (recommended: 3.1 or higher; tested through 3.2)
NOTE: It is likely that 1.13 is the last release that will support
Expand All @@ -68,9 +67,10 @@ NEW or CHANGED dependencies since the last major release are **bold**.
* Python >= 2.7 (tested against 2.7, 3.7, 3.8, 3.9, 3.10)
NOTE: It is likely that 1.13 is the last release that will support
Python 2.7.
* pybind11 >= 2.4.2 (Tested through 2.10)
* pybind11 >= 2.4.2 (Tested through 2.11. Note that pybind11 v2.10+ does
not support Python < 3.6.)
* NumPy
* (optional) Qt5 >= 5.6 or Qt6 (tested Qt5 through 5.15 and Qt6 through 6.4).
* (optional) Qt5 >= 5.6 or Qt6 (tested Qt5 through 5.15 and Qt6 through 6.6).
If not found at build time, the `osltoy` application will be disabled.


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40 changes: 26 additions & 14 deletions README.md
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Expand Up @@ -452,7 +452,18 @@ The OSL language specification can be found at
distribution) or in the share/doc/OSL/osl-languagespec.pdf file of an
installed binary distribution.

For those interested in learning to program in OSL, there is the
[Experimental OSL Documentation on ReadTheDocs](https://openshadinglanguage.readthedocs.io/)
This will be the future documentation. It's probably as complete as the PDF,
but it needs some proofreading, so the PDF is still considered the
authoritative source for now. But some time soon, the old PDF specification
will be deprecated in favor of
this online documentation.
<!-- is the best place to start if you are interested in how to use OSL,
its APIs. -->
There is also a [PDF
version](https://readthedocs.org/projects/openshadinglanguage/downloads/pdf/latest/).

For those interested in learning to program shaders in OSL, there is the
[Siggraph 2022 Educator's Forum](https://dl.acm.org/doi/proceedings/10.1145/3532724)
[OSL Shaders for RenderMan](https://dl.acm.org/doi/abs/10.1145/3532724.3535604) course,
which uses RenderMan in the examples and
Expand Down Expand Up @@ -515,19 +526,20 @@ The current project leadership is documented in the

Many people have contributed features, bug fixes, and other changes to OSL
over the years: Steve Agland, Shane Ambler, Martijn Berger, Farchad
Bidgolirad, Nicholas Bishop, Solomon Boulos, Stefan Bruens, Stefan Büttner,
Matthaus G. Chajdas, Clark Chen, Alejandro Conty, Damien Courtois, Dieter De
Baets, Thomas Dinges, Daniel Dresser, Mads Drøschler, Peter Ellerington, Luke
Emrose, Louis Feng, Mark Final, Henri Fousse, Stephen Friedman, Syoyo Fujita,
Tim Grant, Larry Gritz, Nicolas Guiard, Euan Haahr, Derek Haase, Sven-Hendrik
Haase, John Haddon, Niklas Harrysson, Daniel Heckenberg, Chris Hellmuth,
Adrien Herubel, Dan Horák, Thiago Ize, Matt Johnson, Ronan Keryell, Chris
Kulla, Elvic Liang, Max Liani, Adam Martinez, John Mertic, Bastien Montagne,
Steena Monteiro, Patrick Mours, Alexis Oblet, Erich Ocean, Mikko Ohtamaa, Jino
Park, Alexei Pawlow, Jay Reynolds, Declan Russell, Benoit Ruiz, Patrick
Scheibe, Alex Schworer, Jonathan Scruggs, Sergey Sharybin, Mark Sisson, Sandip
Shukla, Cliff Stein, Stephan Steinbach, Luya Tshimbalanga, Esteban Tovagliari,
Brecht Van Lommel, Alexander von Knorring, Alex Wells, Roman Zulak. (Listed
Bidgolirad, Nicholas Bishop, Curtis Black, Rasmus Bonnedal, Solomon Boulos,
Stefan Bruens, Stefan Büttner, Matthaus G. Chajdas, Clark Chen, Alejandro
Conty, Damien Courtois, Dieter De Baets, Thomas Dinges, Daniel Dresser, Mads
Drøschler, Peter Ellerington, Luke Emrose, Louis Feng, Mark Final, Henri
Fousse, Stephen Friedman, Syoyo Fujita, Tim Grant, Larry Gritz, Nicolas
Guiard, Euan Haahr, Derek Haase, Sven-Hendrik Haase, John Haddon, Niklas
Harrysson, Daniel Heckenberg, Chris Hellmuth, Adrien Herubel, Dan Horák,
Thiago Ize, Matt Johnson, Ronan Keryell, Chris Kulla, Elvic Liang, Max Liani,
Adam Martinez, John Mertic, Bastien Montagne, Steena Monteiro, Patrick Mours,
Alexis Oblet, Erich Ocean, Mikko Ohtamaa, Jino Park, Alexei Pawlow, Jay
Reynolds, Declan Russell, Benoit Ruiz, Patrick Scheibe, Alex Schworer,
Jonathan Scruggs, Sergey Sharybin, Mark Sisson, Sandip Shukla, Cliff Stein,
Stephan Steinbach, Luya Tshimbalanga, Esteban Tovagliari, Brecht Van Lommel,
Alexander von Knorring, Aidan Welch, Alex Wells, Roman Zulak. (Listed
alphabetically; if we've left anybody out, it is inadvertent, please let us
know.)

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