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A Ecosystem Simulation That Powers A Genorative Art Sketch, Made In Processing

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The New World Order

The New World Order Is A Ecosystem Simulation Made In Processing. The Data From The Simultion Can Then Power A Generative Art Sketch.

The Art Sketch

60 Mins Artwork

The Art Sketch Draws A New Line From The Last Position To A New One Based Of The Data It Recives Via The OSC Message From The Simulation.

The Modifers For The Art Sketch Are:

//----------Modifiers----------
//Run Type
RunTypes runType = RunTypes.Forever;

//Multiplier For The Lines
int multiplier = 10;

//The Time Before Lines Dissapear
int shrinkVal = 50;
//-----------------------------

The Other Modifers Are:

  • The Type Of Art It's Running (Forever, Fade Out, Fade In, Shrink). These Can Also Be Changed During Runtime By Pressing:

    • 1 For Forever
    • 2 For Fade Out
    • 3 For Shrink
    • 4 For Fade In
  • The multiplier Which Effects How Long The Lines Are. This Can Be Changed During Runtime By Pressing:

    • To Increase It
    • To Decrease It
  • The shirnkVal Which Is How Long Lines Last Fore Before Either Fading Out Or Getting Removed. This Can Be Changed During Runtime By Pressing:

    • To Increase It
    • To Decrease It

Screenshots Of The Artwork Can Be Caputred By Pressing P, These Are Then Saved To The Sketches Location.

The Simulation

Simulation Gif

It Features Simulants That Are Displayed As 2x2 Squares Which Inhabit An Inputted Map. The Map Is Broken Down Into Key Areas Like Sand, Grass, Rock And Water.

  • Sand Simulants Can Traverse | RGB (255, 221, 138)
  • Grass Simulants Can Traverse | RGB (152, 255, 138)
  • Rock Simulants Can't Traverse | RGB (181, 183, 181)
  • Water Simulants Can't Traverse But Can Drink From | RGB (91, 208, 242)

The Humans Can Go 3 Days Without Water Which Their Main Goal Is To Find, And Can Reproduce Once They Are 2 Days Old (12 Ticks). After Reproduction They Must Wait 1/2 A Day (2 Ticks) Before They Can Mate Again, This Is Increased At Tick 100 To A One Day Wait To Stop Population Booms.

Modifers For The Simulation Are:

//----------Modifiers----------
//Time Between Ticks In Seconds
float tickTime = 0.1f;

//Mutation Chance
int mutationChance = 10;

//Gold Digger Chance
int goldDiggerChance = 15;

//Explore Chance
int exploreChance = 25;
//-----------------------------
  • tickTime Is The Time Between Ticks
  • muationChance Is How Likely The Offsping Will Mutate Their Inhreited Traits
  • goldDiggerChance Is How Likely When Mating That The Mate Has To Have Better Traits
  • exploreChance Is How Likely The Simulant Will Explore If They Have Enough Water

NOTE: With The Chances The Higher The Number The More Likely It Will Happen (100 Is A Guaranteed Occurrence)

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