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Fishing Bait Equip/Unequip Issue #1692

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zunath opened this issue Feb 12, 2023 · 1 comment
Open

Fishing Bait Equip/Unequip Issue #1692

zunath opened this issue Feb 12, 2023 · 1 comment
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bug Something isn't working

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@zunath
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zunath commented Feb 12, 2023

Morgan Rieger (levi) [UXW4KNXM]
Bug Report
Bug with fishing bait stack sizes replenishing.

I've not really been able to pin-point exactly how this is working but I have been able to reproduce it.

If you swap bait of the same type out, in my case I had 4x Lizard Lure's on the rod, and swapped it for a stack of 99x Lizard Lures, the 4x returned to my inventory fine, however when I then re-equipped the 4x,it turned into a stack of 99x on the rod and still returned 99x to my inventory. Was then able to swap to another bait type and get the 2 99x stacks in my inventory.

I wasn't able to make myself any more than 2 full stacks using this method, so you can't literally create items out of thin air. Bait seems to be working in the sense that, if you have less than 99 on the rod, and load more of the same type, it loads up to 99 and keeps the remainder of the bait in your inventory (if there is any remainder).

I was able to reproduce the bug using 1 full and 1 partial stack of Drill Calamary in order to get 2 full stacks.

@zunath zunath added the bug Something isn't working label Feb 12, 2023
@zunath
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zunath commented Nov 23, 2023

Jurai Langbee (Axilos) [UPYMQJPR]
Bug Report
Bait dupe discovered. When unloading bait into inventory, and partial stacks of the same type exist, overflow from one full stack will cause the remainder to fill to 99 regardless of quantity. This can be replicated with a minimum of 100 of any single type of pole-loadable bait.

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