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deadzone too high #52

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HighPingTek opened this issue Aug 9, 2019 · 4 comments
Open

deadzone too high #52

HighPingTek opened this issue Aug 9, 2019 · 4 comments

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@HighPingTek
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he game receives the input after I pressed more than half an analog stick, could you put an option to change it yourself?

@xerpi
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xerpi commented Aug 10, 2019

Can you try this branch? https://github.com/xerpi/ds4vita/tree/hooks
You will need vitasdk to compile it: https://vitasdk.org/

@dkrmdi
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dkrmdi commented Aug 10, 2019

HighPingTek// If you succeed on making the improved version, can you share it with me? Thanks.

@HighPingTek
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HighPingTek commented Aug 13, 2019

I am unable to compile by myself, what I ask is a percentage option, I noticed that many people complain about the operation of the left stick, for example gravity rush is very problematic

perhaps an option to decrease the maximum deadzone would solve?

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4 participants