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rotation of primitives lost end replace to translation in mouse mode #110

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chmouton opened this issue Sep 25, 2013 · 4 comments
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@chmouton
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When the "rotation" icon is selected, the rotation mode is replaced automatically in the "translation" mode : it isn't possible to rotate with the mouse the current selected primitive.
It could be necessary to check if it's the same for the scaling mode

bug based on the current "component editor" published here : http://x3dom.org/editor/editor/component_editor/

@ghost ghost assigned mlimper Sep 25, 2013
@yjung
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yjung commented Sep 25, 2013

Neither rotate nor scale via mouse interaction is implemented, therefore it switches back to translation.

@mlimper
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mlimper commented Sep 25, 2013

We could maybe try to switch back from translation mode to rotation / scale as soon as the user stops dragging the object around... what do you think?

@yjung
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yjung commented Sep 25, 2013

Sounds good.

@yjung
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yjung commented Sep 25, 2013

Or we try with the new Moveable modes: translation, rotation, all (for the latter, rotation is on middle button):
x3dom/x3dom@29e9a45#L1R19
But somehow in the editor this is buggy, though in the test file torus.html it works as expected, we have to check this...

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