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Note world developers are currently working around the floating point precision quirks (e.g. cutting after the second position after the decimal point) by using 1m := 1mm for all 3D models.
As can be seen from the render to print to scale extension the precision seems to be partially off by millimeters.
See the analyzes by reC from blenderartists.org:
http://blenderartists.org/forum/showthread.php?317930
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